st/mesa: setup hw atomic limits. (v1.1)

HW atomics need to use caps to set some limits, and some
other limits may also need limiting.

This fixes things up to work for evergreen hw, it may need
more changes in the future if other hw wants to use this path.

v1.1: fix indent.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-11-02 05:49:40 +10:00
parent 9f1db21f28
commit 58d061ceef

View file

@ -79,6 +79,7 @@ void st_init_limits(struct pipe_screen *screen,
unsigned sh;
boolean can_ubo = TRUE;
int temp;
bool ssbo_atomic = true;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@ -243,11 +244,21 @@ void st_init_limits(struct pipe_screen *screen,
c->MaxUniformBlockSize / 4 *
pc->MaxUniformBlocks);
pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
pc->MaxAtomicBuffers = screen->get_shader_param(
screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
if (temp) {
/*
* for separate atomic counters get the actual hw limits
* per stage on atomic counters and buffers
*/
ssbo_atomic = false;
pc->MaxAtomicCounters = temp;
pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
pc->MaxShaderStorageBlocks = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
} else {
pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
}
pc->MaxImageUniforms = screen->get_shader_param(
screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
@ -407,14 +418,26 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
c->MaxAtomicBufferBindings =
c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
c->MaxCombinedAtomicBuffers =
c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
if (!ssbo_atomic) {
/* for separate atomic buffers - there atomic buffer size will be
limited */
c->MaxAtomicBufferSize = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
/* on all HW with separate atomic (evergreen) the following
lines are true. not sure it's worth adding CAPs for this at this
stage. */
c->MaxCombinedAtomicCounters = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
c->MaxCombinedAtomicBuffers = c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
} else {
c->MaxCombinedAtomicBuffers =
c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
}
if (c->MaxCombinedAtomicBuffers > 0) {
extensions->ARB_shader_atomic_counters = GL_TRUE;
@ -425,8 +448,10 @@ void st_init_limits(struct pipe_screen *screen,
c->ShaderStorageBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
if (c->ShaderStorageBufferOffsetAlignment) {
c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
c->MaxCombinedAtomicBuffers;
/* for hw atomic counters leaves these at default for now */
if (ssbo_atomic)
c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
c->MaxCombinedAtomicBuffers;
c->MaxCombinedShaderOutputResources +=
c->MaxCombinedShaderStorageBlocks;
c->MaxShaderStorageBlockSize = 1 << 27;