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i965/shader: Pull setup_image_uniform_values out of backend_shader
I tried to do this once before but Curro pointed out that having it in backend_shader meant it could use the setup_vec4_uniform_values helper which did different things in vec4 and fs. Now the setup_uniform_values function differs only by an assert in the two backends so there's no real good reason to be using it anymore. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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3 changed files with 43 additions and 21 deletions
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@ -236,7 +236,8 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
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}
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if (storage->type->is_image()) {
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setup_image_uniform_values(index, storage);
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brw_setup_image_uniform_values(stage, stage_prog_data,
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index, storage);
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} else {
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unsigned slots = storage->type->component_slots();
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if (storage->array_elements)
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@ -1408,32 +1408,50 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
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/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
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}
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void
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backend_shader::setup_image_uniform_values(unsigned param_offset,
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const gl_uniform_storage *storage)
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static void
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setup_vec4_uniform_value(const gl_constant_value **params,
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const gl_constant_value *values,
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unsigned n)
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{
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const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
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static const gl_constant_value zero = { 0 };
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for (unsigned i = 0; i < n; ++i)
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params[i] = &values[i];
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for (unsigned i = n; i < 4; ++i)
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params[i] = &zero;
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}
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void
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brw_setup_image_uniform_values(gl_shader_stage stage,
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struct brw_stage_prog_data *stage_prog_data,
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unsigned param_start_index,
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const gl_uniform_storage *storage)
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{
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const gl_constant_value **param =
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&stage_prog_data->param[param_start_index];
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for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
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const unsigned image_idx = storage->image[stage].index + i;
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const brw_image_param *param = &stage_prog_data->image_param[image_idx];
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const brw_image_param *image_param =
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&stage_prog_data->image_param[image_idx];
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/* Upload the brw_image_param structure. The order is expected to match
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* the BRW_IMAGE_PARAM_*_OFFSET defines.
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*/
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
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(const gl_constant_value *)¶m->surface_idx, 1);
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
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(const gl_constant_value *)param->offset, 2);
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
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(const gl_constant_value *)param->size, 3);
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
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(const gl_constant_value *)param->stride, 4);
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
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(const gl_constant_value *)param->tiling, 3);
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setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
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(const gl_constant_value *)param->swizzling, 2);
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param_offset += BRW_IMAGE_PARAM_SIZE;
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
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(const gl_constant_value *)&image_param->surface_idx, 1);
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
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(const gl_constant_value *)image_param->offset, 2);
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
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(const gl_constant_value *)image_param->size, 3);
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
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(const gl_constant_value *)image_param->stride, 4);
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
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(const gl_constant_value *)image_param->tiling, 3);
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setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
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(const gl_constant_value *)image_param->swizzling, 2);
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param += BRW_IMAGE_PARAM_SIZE;
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brw_mark_surface_used(
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stage_prog_data,
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@ -273,12 +273,15 @@ public:
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virtual void setup_vec4_uniform_value(unsigned param_offset,
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const gl_constant_value *values,
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unsigned n) = 0;
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void setup_image_uniform_values(unsigned param_offset,
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const gl_uniform_storage *storage);
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};
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uint32_t brw_texture_offset(int *offsets, unsigned num_components);
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void brw_setup_image_uniform_values(gl_shader_stage stage,
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struct brw_stage_prog_data *stage_prog_data,
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unsigned param_start_index,
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const gl_uniform_storage *storage);
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#endif /* __cplusplus */
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enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
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