i965/shader: Pull setup_image_uniform_values out of backend_shader

I tried to do this once before but Curro pointed out that having it in
backend_shader meant it could use the setup_vec4_uniform_values helper
which did different things in vec4 and fs.  Now the setup_uniform_values
function differs only by an assert in the two backends so there's no real
good reason to be using it anymore.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand 2015-09-30 11:46:36 -07:00
parent 5609e0d7b4
commit 58cea0c2b6
3 changed files with 43 additions and 21 deletions

View file

@ -236,7 +236,8 @@ fs_visitor::nir_setup_uniform(nir_variable *var)
}
if (storage->type->is_image()) {
setup_image_uniform_values(index, storage);
brw_setup_image_uniform_values(stage, stage_prog_data,
index, storage);
} else {
unsigned slots = storage->type->component_slots();
if (storage->array_elements)

View file

@ -1408,32 +1408,50 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}
void
backend_shader::setup_image_uniform_values(unsigned param_offset,
const gl_uniform_storage *storage)
static void
setup_vec4_uniform_value(const gl_constant_value **params,
const gl_constant_value *values,
unsigned n)
{
const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
static const gl_constant_value zero = { 0 };
for (unsigned i = 0; i < n; ++i)
params[i] = &values[i];
for (unsigned i = n; i < 4; ++i)
params[i] = &zero;
}
void
brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage)
{
const gl_constant_value **param =
&stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->image[stage].index + i;
const brw_image_param *param = &stage_prog_data->image_param[image_idx];
const brw_image_param *image_param =
&stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
(const gl_constant_value *)&param->surface_idx, 1);
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
(const gl_constant_value *)param->offset, 2);
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
(const gl_constant_value *)param->size, 3);
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
(const gl_constant_value *)param->stride, 4);
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
(const gl_constant_value *)param->tiling, 3);
setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
(const gl_constant_value *)param->swizzling, 2);
param_offset += BRW_IMAGE_PARAM_SIZE;
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
(const gl_constant_value *)&image_param->surface_idx, 1);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
(const gl_constant_value *)image_param->offset, 2);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
(const gl_constant_value *)image_param->size, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
(const gl_constant_value *)image_param->stride, 4);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
(const gl_constant_value *)image_param->tiling, 3);
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
(const gl_constant_value *)image_param->swizzling, 2);
param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
stage_prog_data,

View file

@ -273,12 +273,15 @@ public:
virtual void setup_vec4_uniform_value(unsigned param_offset,
const gl_constant_value *values,
unsigned n) = 0;
void setup_image_uniform_values(unsigned param_offset,
const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
unsigned param_start_index,
const gl_uniform_storage *storage);
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);