mesa: don't forget about sampleBuffers in framebuffer visual update

Otherwise multisample will never been enabled for multisample
renderbuffers.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Christoph Bumiller 2011-07-27 12:13:37 +02:00
parent 79dcfb266a
commit 58c04435b1

View file

@ -548,6 +548,7 @@ _mesa_update_framebuffer_visual(struct gl_context *ctx,
fb->Visual.rgbBits = fb->Visual.redBits
+ fb->Visual.greenBits + fb->Visual.blueBits;
fb->Visual.samples = rb->NumSamples;
fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
fb->Visual.sRGBCapable = ctx->Const.sRGBCapable;
break;