vertex colors are ARGB

This commit is contained in:
Brian 2007-08-09 17:58:28 -06:00
parent debb4884e3
commit 584c076201

View file

@ -59,7 +59,7 @@ static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
return (struct setup_stage *)stage;
}
static inline unsigned pack_ub4( unsigned char b0,
static INLINE unsigned pack_ub4( unsigned char b0,
unsigned char b1,
unsigned char b2,
unsigned char b3 )
@ -70,7 +70,7 @@ static inline unsigned pack_ub4( unsigned char b0,
(((unsigned int)b3) << 24));
}
static inline unsigned fui( float f )
static INLINE unsigned fui( float f )
{
union {
float f;
@ -81,7 +81,7 @@ static inline unsigned fui( float f )
return fi.ui;
}
static inline unsigned char float_to_ubyte( float f )
static INLINE unsigned char float_to_ubyte( float f )
{
unsigned char ub;
UNCLAMPED_FLOAT_TO_UBYTE(ub, f);
@ -91,7 +91,7 @@ static inline unsigned char float_to_ubyte( float f )
/* Hardcoded vertex format: xyz/rgba
*/
static inline void
static INLINE void
emit_hw_vertex( struct i915_context *i915,
struct vertex_header *vertex )
{
@ -99,16 +99,17 @@ emit_hw_vertex( struct i915_context *i915,
OUT_BATCH( fui(vertex->data[0][1]) );
OUT_BATCH( fui(vertex->data[0][2]) );
OUT_BATCH( pack_ub4(float_to_ubyte( vertex->data[1][0] ),
/* colors are ARGB (MSB to LSB) */
OUT_BATCH( pack_ub4(float_to_ubyte( vertex->data[1][2] ),
float_to_ubyte( vertex->data[1][1] ),
float_to_ubyte( vertex->data[1][2] ),
float_to_ubyte( vertex->data[1][0] ),
float_to_ubyte( vertex->data[1][3] )) );
}
static inline void
static INLINE void
emit_prim( struct draw_stage *stage,
struct prim_header *prim,
unsigned hwprim,