mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 09:08:10 +02:00
mesa: relax ES 3.1 compute shader requirements
The desktop extensions require more than what's needed for ES 3.1. Reduce this to allow implementations to expose ES 3.1 without supporting desktop functionality. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10569>
This commit is contained in:
parent
00c46fec43
commit
584799d6a3
1 changed files with 12 additions and 5 deletions
|
|
@ -541,7 +541,10 @@ compute_version_es2(const struct gl_extensions *extensions,
|
|||
extensions->OES_depth_texture_cube_map &&
|
||||
extensions->EXT_texture_type_2_10_10_10_REV);
|
||||
const bool es31_compute_shader =
|
||||
consts->MaxComputeWorkGroupInvocations >= 128;
|
||||
consts->MaxComputeWorkGroupInvocations >= 128 &&
|
||||
consts->Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks &&
|
||||
consts->Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers &&
|
||||
consts->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
|
||||
const bool ver_3_1 = (ver_3_0 &&
|
||||
consts->MaxVertexAttribStride >= 2048 &&
|
||||
extensions->ARB_arrays_of_arrays &&
|
||||
|
|
@ -549,10 +552,6 @@ compute_version_es2(const struct gl_extensions *extensions,
|
|||
extensions->ARB_draw_indirect &&
|
||||
extensions->ARB_explicit_uniform_location &&
|
||||
extensions->ARB_framebuffer_no_attachments &&
|
||||
extensions->ARB_shader_atomic_counters &&
|
||||
extensions->ARB_shader_image_load_store &&
|
||||
extensions->ARB_shader_image_size &&
|
||||
extensions->ARB_shader_storage_buffer_object &&
|
||||
extensions->ARB_shading_language_packing &&
|
||||
extensions->ARB_stencil_texturing &&
|
||||
extensions->ARB_texture_multisample &&
|
||||
|
|
@ -560,6 +559,14 @@ compute_version_es2(const struct gl_extensions *extensions,
|
|||
extensions->MESA_shader_integer_functions &&
|
||||
extensions->EXT_shader_integer_mix);
|
||||
const bool ver_3_2 = (ver_3_1 &&
|
||||
/* ES 3.2 requires that images/buffers be accessible
|
||||
* from fragment shaders as well
|
||||
*/
|
||||
extensions->ARB_shader_atomic_counters &&
|
||||
extensions->ARB_shader_image_load_store &&
|
||||
extensions->ARB_shader_image_size &&
|
||||
extensions->ARB_shader_storage_buffer_object &&
|
||||
|
||||
extensions->EXT_draw_buffers2 &&
|
||||
extensions->KHR_blend_equation_advanced &&
|
||||
extensions->KHR_robustness &&
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue