vc4: Plumb the texture index from TGSI through to the sampler uniforms.

This commit and the last one fix ARB_fragment_program/sparse-samplers and
6 other tests.
This commit is contained in:
Eric Anholt 2014-08-18 15:51:47 -07:00
parent c8097afe29
commit 5833680e7a

View file

@ -327,7 +327,7 @@ tgsi_to_qir_tex(struct tgsi_to_qir *trans,
struct qreg s = src[0 * 4 + 0];
struct qreg t = src[0 * 4 + 1];
uint32_t sampler = 0; /* XXX */
uint32_t unit = tgsi_inst->Src[1].Register.Index;
if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
struct qreg proj = qir_RCP(c, src[0 * 4 + 3]);
@ -343,19 +343,18 @@ tgsi_to_qir_tex(struct tgsi_to_qir *trans,
s = qir_FMUL(c, s,
get_temp_for_uniform(trans,
QUNIFORM_TEXRECT_SCALE_X,
sampler));
unit));
t = qir_FMUL(c, t,
get_temp_for_uniform(trans,
QUNIFORM_TEXRECT_SCALE_Y,
sampler));
unit));
}
uint32_t tex_and_sampler = 0; /* XXX */
qir_TEX_T(c, t, add_uniform(trans, QUNIFORM_TEXTURE_CONFIG_P0,
tex_and_sampler));
unit));
struct qreg sampler_p1 = add_uniform(trans, QUNIFORM_TEXTURE_CONFIG_P1,
tex_and_sampler);
unit);
if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXB) {
qir_TEX_B(c, src[0 * 4 + 3], sampler_p1);
qir_TEX_S(c, s, add_uniform(trans, QUNIFORM_CONSTANT, 0));
@ -375,7 +374,7 @@ tgsi_to_qir_tex(struct tgsi_to_qir *trans,
if (!(tgsi_inst->Dst[0].Register.WriteMask & (1 << i)))
continue;
enum pipe_format format = trans->key->tex_format[sampler];
enum pipe_format format = trans->key->tex_format[unit];
const struct util_format_description *desc =
util_format_description(format);
@ -1444,10 +1443,9 @@ static uint32_t translate_wrap(uint32_t p_wrap)
static void
write_texture_p0(struct vc4_context *vc4,
struct vc4_texture_stateobj *texstate,
uint32_t tex_and_sampler)
uint32_t unit)
{
uint32_t texi = (tex_and_sampler >> 0) & 0xff;
struct pipe_sampler_view *texture = texstate->textures[texi];
struct pipe_sampler_view *texture = texstate->textures[unit];
struct vc4_resource *rsc = vc4_resource(texture->texture);
cl_reloc(vc4, &vc4->uniforms, rsc->bo,
@ -1457,12 +1455,10 @@ write_texture_p0(struct vc4_context *vc4,
static void
write_texture_p1(struct vc4_context *vc4,
struct vc4_texture_stateobj *texstate,
uint32_t tex_and_sampler)
uint32_t unit)
{
uint32_t texi = (tex_and_sampler >> 0) & 0xff;
uint32_t sampi = (tex_and_sampler >> 8) & 0xff;
struct pipe_sampler_view *texture = texstate->textures[texi];
struct pipe_sampler_state *sampler = texstate->samplers[sampi];
struct pipe_sampler_view *texture = texstate->textures[unit];
struct pipe_sampler_state *sampler = texstate->samplers[unit];
static const uint32_t mipfilter_map[] = {
[PIPE_TEX_MIPFILTER_NEAREST] = 2,
[PIPE_TEX_MIPFILTER_LINEAR] = 4,