mesa: don't enable online compression for ASTC formats

In agreement with the ASTC spec, this makes calls to TexImage*D unsuccessful.
Implied by the spec, Generate[Texture]Mipmap and [Copy]Tex[Sub]Image*D calls
must be unsuccessful as well.

v2. actually force attempts to compress online to fail.
v3. indentation (Matt).
v4. update copytexture_error_check to account for CopyTexImage*D (Chad).

Reviewed-by: Chad Versace <chad.versace@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Nanley Chery 2015-05-18 16:30:30 -07:00
parent e9fd8e154f
commit 582ce1ea97
5 changed files with 80 additions and 4 deletions

View file

@ -111,6 +111,7 @@ _mesa_generate_texture_mipmap(struct gl_context *ctx,
if (_mesa_is_enum_format_integer(srcImage->InternalFormat) ||
_mesa_is_depthstencil_format(srcImage->InternalFormat) ||
_mesa_is_astc_format(srcImage->InternalFormat) ||
_mesa_is_stencil_format(srcImage->InternalFormat)) {
_mesa_unlock_texture(ctx, texObj);
_mesa_error(ctx, GL_INVALID_OPERATION,

View file

@ -820,6 +820,47 @@ _mesa_is_enum_format_signed_int(GLenum format)
}
}
/**
* Test if the given format is an ASTC format.
*/
GLboolean
_mesa_is_astc_format(GLenum internalFormat)
{
switch (internalFormat) {
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
return true;
default:
return false;
}
}
/**
* Test if the given format is an integer (non-normalized) format.

View file

@ -56,6 +56,9 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type );
extern GLint
_mesa_bytes_per_vertex_attrib(GLint comps, GLenum type);
extern GLboolean
_mesa_is_astc_format(GLenum internalFormat);
extern GLboolean
_mesa_is_type_unsigned(GLenum type);

View file

@ -229,6 +229,28 @@ _mesa_gl_compressed_format_base_format(GLenum format)
* what GL_NUM_COMPRESSED_TEXTURE_FORMATS and
* GL_COMPRESSED_TEXTURE_FORMATS return."
*
* The KHR_texture_compression_astc_hdr spec says:
*
* "Interactions with OpenGL 4.2
*
* OpenGL 4.2 supports the feature that compressed textures can be
* compressed online, by passing the compressed texture format enum as
* the internal format when uploading a texture using TexImage1D,
* TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
* Specification, subsection Encoding of Special Internal Formats).
*
* Due to the complexity of the ASTC compression algorithm, it is not
* usually suitable for online use, and therefore ASTC support will be
* limited to pre-compressed textures only. Where on-device compression
* is required, a domain-specific limited compressor will typically
* be used, and this is therefore not suitable for implementation in
* the driver.
*
* In particular, the ASTC format specifiers will not be added to
* Table 3.14, and thus will not be accepted by the TexImage*D
* functions, and will not be returned by the (already deprecated)
* COMPRESSED_TEXTURE_FORMATS query."
*
* There is no formal spec for GL_ATI_texture_compression_3dc. Since the
* formats added by this extension are luminance-alpha formats, it is
* reasonable to expect them to follow the same rules as

View file

@ -1784,6 +1784,15 @@ compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
}
}
/**
* Return true if the format doesn't support online compression.
*/
static bool
_mesa_format_no_online_compression(const struct gl_context *ctx, GLenum format)
{
return _mesa_is_astc_format(format) ||
compressedteximage_only_format(ctx, format);
}
/* Writes to an GL error pointer if non-null and returns whether or not the
* error is GL_NO_ERROR */
@ -2328,7 +2337,7 @@ texture_error_check( struct gl_context *ctx,
"glTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, internalFormat)) {
if (_mesa_format_no_online_compression(ctx, internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glTexImage%dD(no compression for format)", dimensions);
return GL_TRUE;
@ -2592,7 +2601,7 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no compression for format)", callerName);
return GL_TRUE;
@ -2850,7 +2859,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
"glCopyTexImage%dD(target can't be compressed)", dimensions);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, internalFormat)) {
if (_mesa_format_no_online_compression(ctx, internalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCopyTexImage%dD(no compression for format)", dimensions);
return GL_TRUE;
@ -2931,7 +2940,7 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
if (_mesa_format_no_online_compression(ctx, texImage->InternalFormat)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(no compression for format)", caller);
return GL_TRUE;