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remove CallDepth++/-- accidentally removed in prev commit
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1 changed files with 4 additions and 0 deletions
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@ -5737,6 +5737,8 @@ execute_list(GLcontext *ctx, GLuint list)
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if (!dlist)
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return;
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ctx->ListState.CallDepth++;
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if (ctx->Driver.BeginCallList)
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ctx->Driver.BeginCallList(ctx, dlist);
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@ -6626,6 +6628,8 @@ execute_list(GLcontext *ctx, GLuint list)
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if (ctx->Driver.EndCallList)
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ctx->Driver.EndCallList(ctx);
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ctx->ListState.CallDepth--;
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}
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