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changed _gl prefix to _mesa_ on fog functions
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3 changed files with 30 additions and 19 deletions
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@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.39 2000/02/02 19:50:26 brianp Exp $ */
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/* $Id: context.c,v 1.40 2000/02/02 22:21:39 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -440,7 +440,7 @@ static void one_time_init( void )
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gl_init_clip();
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gl_init_eval();
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gl_init_fog();
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_mesa_init_fog();
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gl_init_math();
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gl_init_lists();
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gl_init_shade();
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@ -1,10 +1,10 @@
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/* $Id: fog.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
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/* $Id: fog.c,v 1.5 2000/02/02 22:21:39 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -172,16 +172,20 @@ static fog_func fog_rgba_tab[2];
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#define IDX 1
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#include "fog_tmp.h"
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void gl_init_fog( void )
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void
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_mesa_init_fog( void )
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{
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init_fog_tab_masked();
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init_fog_tab_raw();
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}
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/*
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* Compute fog for the vertices in the vertex buffer.
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*/
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void gl_fog_vertices( struct vertex_buffer *VB )
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void
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_mesa_fog_vertices( struct vertex_buffer *VB )
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{
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GLcontext *ctx = VB->ctx;
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GLuint i = VB->CullMode & 1;
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@ -213,8 +217,9 @@ void gl_fog_vertices( struct vertex_buffer *VB )
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* red, green, blue, alpha - pixel colors
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* Output: red, green, blue, alpha - fogged pixel colors
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*/
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void gl_fog_rgba_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLubyte rgba[][4] )
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void
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_mesa_fog_rgba_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLubyte rgba[][4] )
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{
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GLfloat c = ctx->ProjectionMatrix.m[10];
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GLfloat d = ctx->ProjectionMatrix.m[14];
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@ -298,8 +303,9 @@ void gl_fog_rgba_pixels( const GLcontext *ctx,
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* index - pixel color indexes
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* Output: index - fogged pixel color indexes
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*/
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void gl_fog_ci_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLuint index[] )
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void
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_mesa_fog_ci_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLuint index[] )
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{
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GLfloat c = ctx->ProjectionMatrix.m[10];
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GLfloat d = ctx->ProjectionMatrix.m[14];
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@ -1,10 +1,10 @@
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/* $Id: fog.h,v 1.2 1999/11/11 01:22:26 brianp Exp $ */
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/* $Id: fog.h,v 1.3 2000/02/02 22:21:39 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -49,16 +49,21 @@ _mesa_Fogiv(GLenum pname, const GLint *params );
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extern void gl_fog_vertices( struct vertex_buffer *VB );
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extern void
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_mesa_fog_vertices( struct vertex_buffer *VB );
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extern void gl_fog_rgba_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[],
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GLubyte rgba[][4] );
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extern void
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_mesa_fog_rgba_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[],
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GLubyte rgba[][4] );
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extern void gl_fog_ci_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLuint indx[] );
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extern void
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_mesa_fog_ci_pixels( const GLcontext *ctx,
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GLuint n, const GLdepth z[], GLuint indx[] );
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extern void gl_init_fog( void );
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extern void
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_mesa_init_fog( void );
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#endif
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