mesa: fix state.clip[n].plane parsing bug (bug 16611)

cherry-picked from master
This commit is contained in:
Brian Paul 2008-07-09 08:47:23 -06:00
parent 48b8a32c6d
commit 57f2d071d1

View file

@ -1133,7 +1133,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
struct arb_program *Program,
gl_state_index state_tokens[STATE_LENGTH])
{
switch (*(*inst)++) {
GLubyte token = *(*inst)++;
switch (token) {
case STATE_MATERIAL_PARSER:
state_tokens[0] = STATE_MATERIAL;
state_tokens[1] = parse_face_type (inst);
@ -1318,7 +1320,6 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case STATE_CLIP_PLANE:
state_tokens[0] = STATE_CLIPPLANE;
state_tokens[1] = parse_integer (inst, Program);
if (parse_clipplane_num (ctx, inst, Program,
(GLint *) &state_tokens[1]))
return 1;
@ -1770,7 +1771,9 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
GLfloat const_values[4];
switch (*(*inst)++) {
GLubyte token = *(*inst)++;
switch (token) {
case PARAM_STATE_ELEMENT:
if (parse_state_single_item (ctx, inst, Program, state_tokens))
return 1;