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ac/nir: do not reserve user SGPRs for unused descriptor sets
In theory this might lead to corruption if we bind a descriptor set which is unused, because LLVM is smart and it can re-use unused user SGPRs. In practice, this doesn't seem to fix anything. As a side effect, this will reduce the number of emitted SH_REG packets. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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parent
309854148c
commit
579b33c1fd
1 changed files with 6 additions and 3 deletions
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@ -610,7 +610,8 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
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/* 1 for each descriptor set */
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if (!user_sgpr_info->indirect_all_descriptor_sets) {
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for (unsigned i = 0; i < num_sets; ++i) {
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if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
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ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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add_array_arg(args, type,
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&ctx->descriptor_sets[i]);
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}
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@ -687,7 +688,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
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if (!user_sgpr_info->indirect_all_descriptor_sets) {
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for (unsigned i = 0; i < num_sets; ++i) {
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if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
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ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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set_loc_desc(ctx, i, user_sgpr_idx, 0);
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} else
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ctx->descriptor_sets[i] = NULL;
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@ -697,7 +699,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
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user_sgpr_idx, 2);
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for (unsigned i = 0; i < num_sets; ++i) {
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if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
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ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
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set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
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ctx->descriptor_sets[i] =
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ac_build_load_to_sgpr(&ctx->ac,
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