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mesa/st: implement max combined output resources limiting.
if the driver sets the cap, then use the value it gives us. Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 6 additions and 0 deletions
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@ -78,6 +78,7 @@ void st_init_limits(struct pipe_screen *screen,
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int supported_irs;
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unsigned sh;
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boolean can_ubo = TRUE;
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int temp;
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c->MaxTextureLevels
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= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
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@ -469,6 +470,11 @@ void st_init_limits(struct pipe_screen *screen,
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c->UseSTD430AsDefaultPacking =
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screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
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/* limit the max combined shader output resources to a driver limit */
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temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
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if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
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c->MaxCombinedShaderOutputResources = temp;
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}
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