Don't use R200 texture constants - R300 fields are all different.

This commit is contained in:
Vladimir Dergachev 2005-03-09 05:31:31 +00:00
parent 439f7feab1
commit 5737fda093

View file

@ -1095,10 +1095,12 @@ static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
/* Need to load the 2d images associated with this unit.
*/
#if 0
if (t->format & R200_TXFORMAT_NON_POWER2) {
t->format &= ~R200_TXFORMAT_NON_POWER2;
t->base.dirty_images[0] = ~0;
}
#endif
ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D);
@ -1199,10 +1201,12 @@ static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
struct gl_texture_object *tObj = texUnit->_Current;
r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData;
#if 0
if (!(t->format & R200_TXFORMAT_NON_POWER2)) {
t->format |= R200_TXFORMAT_NON_POWER2;
t->base.dirty_images[0] = ~0;
}
#endif
ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV);