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mesa/st: move new ati fragment shader to mesa
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14700>
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3faa21bda7
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3 changed files with 13 additions and 15 deletions
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@ -56,6 +56,17 @@ _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
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return s;
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}
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static struct gl_program *
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new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
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{
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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if (!prog)
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return NULL;
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_mesa_init_gl_program(prog, MESA_SHADER_FRAGMENT, curProg->Id, true);
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prog->ati_fs = curProg;
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return prog;
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}
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/**
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* Delete the given ati fragment shader
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@ -415,8 +426,8 @@ _mesa_EndFragmentShaderATI(void)
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}
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#endif
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struct gl_program *prog = st_new_ati_fs(ctx,
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ctx->ATIFragmentShader.Current);
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struct gl_program *prog = new_ati_fs(ctx,
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ctx->ATIFragmentShader.Current);
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_mesa_reference_program(ctx, &ctx->ATIFragmentShader.Current->Program,
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NULL);
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/* Don't use _mesa_reference_program(), just take ownership */
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@ -127,18 +127,6 @@ st_program_string_notify( struct gl_context *ctx,
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return GL_TRUE;
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}
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/**
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* Called in glEndFragmentShaderATI()
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*/
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struct gl_program *
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st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
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{
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struct gl_program *prog = st_new_program(ctx, MESA_SHADER_FRAGMENT,
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curProg->Id, true);
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prog->ati_fs = curProg;
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return prog;
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}
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/**
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* Plug in the program and shader-related device driver functions.
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*/
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@ -40,7 +40,6 @@ void st_delete_program(struct gl_context *ctx, struct gl_program *prog);
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GLboolean st_program_string_notify(struct gl_context *ctx,
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GLenum target,
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struct gl_program *prog);
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struct gl_program *st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg);
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#ifdef __cplusplus
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}
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