radeonsi: dump compute shader as part of debug dump

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-08 13:01:37 +02:00
parent fbb2886634
commit 571597bf47

View file

@ -25,6 +25,7 @@
*/
#include "si_pipe.h"
#include "si_compute.h"
#include "sid.h"
#include "gfx9d.h"
#include "sid_tables.h"
@ -55,6 +56,15 @@ static void si_dump_gfx_shader(struct si_screen *sscreen,
si_dump_shader(sscreen, state->cso->info.processor, current, f);
}
static void si_dump_compute_shader(struct si_screen *sscreen,
const struct si_cs_shader_state *state, FILE *f)
{
if (!state->program || state->program != state->emitted_program)
return;
si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f);
}
/**
* Shader compiles can be overridden with arbitrary ELF objects by setting
* the environment variable RADEON_REPLACE_SHADERS=num1:filename1[;num2:filename2]
@ -769,6 +779,7 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f);
if (flags & PIPE_DUMP_DEVICE_STATUS_REGISTERS) {
si_dump_annotated_shaders(sctx, f);