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jay: call DCE an extra time
Totals: Instrs: 2767235 -> 2765908 (-0.05%); split: -0.10%, +0.05% CodeSize: 44349488 -> 44328688 (-0.05%); split: -0.10%, +0.06% Totals from 347 (13.11% of 2647) affected shaders: Instrs: 718067 -> 716740 (-0.18%); split: -0.39%, +0.20% CodeSize: 11626032 -> 11605232 (-0.18%); split: -0.39%, +0.21% Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41064>
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@ -2624,8 +2624,14 @@ jay_compile(const struct intel_device_info *devinfo,
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jay_validate(s, "NIR->Jay translation");
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/* After each propagation pass, eliminate dead code. This ensures use counts
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* are correct in jay_opt_propagate_backwards which allows more progress. We
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* don't do a progress loop - just run DCE an extra time. DCE is cheap.
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*/
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if (!(jay_debug & JAY_DBG_NOOPT)) {
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JAY_PASS(s, jay_opt_propagate_forwards);
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JAY_PASS(s, jay_opt_dead_code);
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JAY_PASS(s, jay_opt_propagate_backwards);
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JAY_PASS(s, jay_opt_dead_code);
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}
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