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glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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parent
d31f98a272
commit
56e2bdbca3
1 changed files with 14 additions and 8 deletions
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@ -277,10 +277,20 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
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interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
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deref, &nonconst_block_index);
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/* Locate the ubo block by interface name */
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/* Locate the block by interface name */
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this->is_shader_storage = var->is_in_shader_storage_block();
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unsigned num_blocks;
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struct gl_uniform_block **blocks;
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if (this->is_shader_storage) {
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num_blocks = shader->NumShaderStorageBlocks;
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blocks = shader->ShaderStorageBlocks;
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} else {
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num_blocks = shader->NumUniformBlocks;
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blocks = shader->UniformBlocks;
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}
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this->uniform_block = NULL;
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for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
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if (strcmp(field_name, shader->BufferInterfaceBlocks[i].Name) == 0) {
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for (unsigned i = 0; i < num_blocks; i++) {
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if (strcmp(field_name, blocks[i]->Name) == 0) {
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ir_constant *index = new(mem_ctx) ir_constant(i);
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@ -292,12 +302,8 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
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this->uniform_block = index;
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}
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this->is_shader_storage = shader->BufferInterfaceBlocks[i].IsShaderStorage;
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struct gl_uniform_block *block = &shader->BufferInterfaceBlocks[i];
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this->ubo_var = var->is_interface_instance()
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? &block->Uniforms[0] : &block->Uniforms[var->data.location];
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? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location];
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break;
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}
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