mesa: Verify memory allocations success in _mesa_PushAttrib

Check for malloc() returning null to fix Klocwork warnings.
Minor clean-ups by BrianP.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Juha-Pekka Heikkila 2013-12-16 07:04:00 -07:00 committed by Brian Paul
parent 2a83e4182c
commit 56c5ba8f92

View file

@ -202,6 +202,39 @@ save_attrib_data(struct gl_attrib_node **head,
}
/**
* Helper function for_mesa_PushAttrib for simple attributes.
* Allocates memory for attribute data and copies the given attribute data.
* \param head head of linked list to insert attribute data into
* \param attr_bit one of the GL_<attrib>_BIT flags
* \param attr_size number of bytes to allocate for attribute data
* \param attr_data the attribute data to copy
* \return true for success, false for out of memory
*/
static bool
push_attrib(struct gl_context *ctx, struct gl_attrib_node **head,
GLbitfield attr_bit, GLuint attr_size, const void *attr_data)
{
void *attribute;
attribute = MALLOC(attr_size);
if (attribute == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
return false;
}
if (save_attrib_data(head, attr_bit, attribute)) {
memcpy(attribute, attr_data, attr_size);
}
else {
FREE(attribute);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
return false;
}
return true;
}
void GLAPIENTRY
_mesa_PushAttrib(GLbitfield mask)
{
@ -222,42 +255,58 @@ _mesa_PushAttrib(GLbitfield mask)
head = NULL;
if (mask & GL_ACCUM_BUFFER_BIT) {
struct gl_accum_attrib *attr;
attr = MALLOC_STRUCT( gl_accum_attrib );
memcpy( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
save_attrib_data(&head, GL_ACCUM_BUFFER_BIT, attr);
if (!push_attrib(ctx, &head, GL_ACCUM_BUFFER_BIT,
sizeof(struct gl_accum_attrib),
(void*)&ctx->Accum))
goto end;
}
if (mask & GL_COLOR_BUFFER_BIT) {
GLuint i;
struct gl_colorbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
memcpy( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
/* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
if (save_attrib_data(&head, GL_COLOR_BUFFER_BIT, attr)) {
memcpy(attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib));
/* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
}
else {
FREE(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
}
if (mask & GL_CURRENT_BIT) {
struct gl_current_attrib *attr;
FLUSH_CURRENT( ctx, 0 );
attr = MALLOC_STRUCT( gl_current_attrib );
memcpy( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
save_attrib_data(&head, GL_CURRENT_BIT, attr);
FLUSH_CURRENT(ctx, 0);
if (!push_attrib(ctx, &head, GL_CURRENT_BIT,
sizeof(struct gl_current_attrib),
(void*)&ctx->Current))
goto end;
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_depthbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
memcpy( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
save_attrib_data(&head, GL_DEPTH_BUFFER_BIT, attr);
if (!push_attrib(ctx, &head, GL_DEPTH_BUFFER_BIT,
sizeof(struct gl_depthbuffer_attrib),
(void*)&ctx->Depth))
goto end;
}
if (mask & GL_ENABLE_BIT) {
struct gl_enable_attrib *attr;
GLuint i;
attr = MALLOC_STRUCT( gl_enable_attrib );
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
/* Copy enable flags from all other attributes into the enable struct. */
attr->AlphaTest = ctx->Color.AlphaEnabled;
attr->AutoNormal = ctx->Eval.AutoNormal;
@ -324,97 +373,112 @@ _mesa_PushAttrib(GLbitfield mask)
/* GL_ARB_fragment_program */
attr->FragmentProgram = ctx->FragmentProgram.Enabled;
save_attrib_data(&head, GL_ENABLE_BIT, attr);
if (!save_attrib_data(&head, GL_ENABLE_BIT, attr)) {
FREE(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
attr->sRGBEnabled = ctx->Color.sRGBEnabled;
}
if (mask & GL_EVAL_BIT) {
struct gl_eval_attrib *attr;
attr = MALLOC_STRUCT( gl_eval_attrib );
memcpy( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
save_attrib_data(&head, GL_EVAL_BIT, attr);
if (!push_attrib(ctx, &head, GL_EVAL_BIT,
sizeof(struct gl_eval_attrib),
(void*)&ctx->Eval))
goto end;
}
if (mask & GL_FOG_BIT) {
struct gl_fog_attrib *attr;
attr = MALLOC_STRUCT( gl_fog_attrib );
memcpy( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
save_attrib_data(&head, GL_FOG_BIT, attr);
if (!push_attrib(ctx, &head, GL_FOG_BIT,
sizeof(struct gl_fog_attrib),
(void*)&ctx->Fog))
goto end;
}
if (mask & GL_HINT_BIT) {
struct gl_hint_attrib *attr;
attr = MALLOC_STRUCT( gl_hint_attrib );
memcpy( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
save_attrib_data(&head, GL_HINT_BIT, attr);
if (!push_attrib(ctx, &head, GL_HINT_BIT,
sizeof(struct gl_hint_attrib),
(void*)&ctx->Hint))
goto end;
}
if (mask & GL_LIGHTING_BIT) {
struct gl_light_attrib *attr;
FLUSH_CURRENT(ctx, 0); /* flush material changes */
attr = MALLOC_STRUCT( gl_light_attrib );
memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
save_attrib_data(&head, GL_LIGHTING_BIT, attr);
FLUSH_CURRENT(ctx, 0); /* flush material changes */
if (!push_attrib(ctx, &head, GL_LIGHTING_BIT,
sizeof(struct gl_light_attrib),
(void*)&ctx->Light))
goto end;
}
if (mask & GL_LINE_BIT) {
struct gl_line_attrib *attr;
attr = MALLOC_STRUCT( gl_line_attrib );
memcpy( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
save_attrib_data(&head, GL_LINE_BIT, attr);
if (!push_attrib(ctx, &head, GL_LINE_BIT,
sizeof(struct gl_line_attrib),
(void*)&ctx->Line))
goto end;
}
if (mask & GL_LIST_BIT) {
struct gl_list_attrib *attr;
attr = MALLOC_STRUCT( gl_list_attrib );
memcpy( attr, &ctx->List, sizeof(struct gl_list_attrib) );
save_attrib_data(&head, GL_LIST_BIT, attr);
if (!push_attrib(ctx, &head, GL_LIST_BIT,
sizeof(struct gl_list_attrib),
(void*)&ctx->List))
goto end;
}
if (mask & GL_PIXEL_MODE_BIT) {
struct gl_pixel_attrib *attr;
attr = MALLOC_STRUCT( gl_pixel_attrib );
memcpy( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
/* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr);
if (attr == NULL) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
if (save_attrib_data(&head, GL_PIXEL_MODE_BIT, attr)) {
memcpy(attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib));
/* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */
attr->ReadBuffer = ctx->ReadBuffer->ColorReadBuffer;
}
else {
FREE(attr);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib");
goto end;
}
}
if (mask & GL_POINT_BIT) {
struct gl_point_attrib *attr;
attr = MALLOC_STRUCT( gl_point_attrib );
memcpy( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
save_attrib_data(&head, GL_POINT_BIT, attr);
if (!push_attrib(ctx, &head, GL_POINT_BIT,
sizeof(struct gl_point_attrib),
(void*)&ctx->Point))
goto end;
}
if (mask & GL_POLYGON_BIT) {
struct gl_polygon_attrib *attr;
attr = MALLOC_STRUCT( gl_polygon_attrib );
memcpy( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
save_attrib_data(&head, GL_POLYGON_BIT, attr);
if (!push_attrib(ctx, &head, GL_POLYGON_BIT,
sizeof(struct gl_polygon_attrib),
(void*)&ctx->Polygon))
goto end;
}
if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple;
stipple = malloc( 32*sizeof(GLuint) );
memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
if (!push_attrib(ctx, &head, GL_POLYGON_STIPPLE_BIT,
sizeof(ctx->PolygonStipple),
(void*)&ctx->PolygonStipple))
goto end;
}
if (mask & GL_SCISSOR_BIT) {
struct gl_scissor_attrib *attr;
attr = MALLOC_STRUCT( gl_scissor_attrib );
memcpy( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
save_attrib_data(&head, GL_SCISSOR_BIT, attr);
if (!push_attrib(ctx, &head, GL_SCISSOR_BIT,
sizeof(struct gl_scissor_attrib),
(void*)&ctx->Scissor))
goto end;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_stencil_attrib *attr;
attr = MALLOC_STRUCT( gl_stencil_attrib );
memcpy( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
save_attrib_data(&head, GL_STENCIL_BUFFER_BIT, attr);
if (!push_attrib(ctx, &head, GL_STENCIL_BUFFER_BIT,
sizeof(struct gl_stencil_attrib),
(void*)&ctx->Stencil))
goto end;
}
if (mask & GL_TEXTURE_BIT) {
@ -426,6 +490,12 @@ _mesa_PushAttrib(GLbitfield mask)
goto end;
}
if (!save_attrib_data(&head, GL_TEXTURE_BIT, texstate)) {
FREE(texstate);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
goto end;
}
_mesa_lock_context_textures(ctx);
/* copy/save the bulk of texture state here */
@ -452,35 +522,35 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_reference_shared_state(ctx, &texstate->SharedRef, ctx->Shared);
_mesa_unlock_context_textures(ctx);
save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
}
if (mask & GL_TRANSFORM_BIT) {
struct gl_transform_attrib *attr;
attr = MALLOC_STRUCT( gl_transform_attrib );
memcpy( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
save_attrib_data(&head, GL_TRANSFORM_BIT, attr);
if (!push_attrib(ctx, &head, GL_TRANSFORM_BIT,
sizeof(struct gl_transform_attrib),
(void*)&ctx->Transform))
goto end;
}
if (mask & GL_VIEWPORT_BIT) {
struct gl_viewport_attrib *attr;
attr = MALLOC_STRUCT( gl_viewport_attrib );
memcpy( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
save_attrib_data(&head, GL_VIEWPORT_BIT, attr);
if (!push_attrib(ctx, &head, GL_VIEWPORT_BIT,
sizeof(struct gl_viewport_attrib),
(void*)&ctx->Viewport))
goto end;
}
/* GL_ARB_multisample */
if (mask & GL_MULTISAMPLE_BIT_ARB) {
struct gl_multisample_attrib *attr;
attr = MALLOC_STRUCT( gl_multisample_attrib );
memcpy( attr, &ctx->Multisample, sizeof(struct gl_multisample_attrib) );
save_attrib_data(&head, GL_MULTISAMPLE_BIT_ARB, attr);
if (!push_attrib(ctx, &head, GL_MULTISAMPLE_BIT_ARB,
sizeof(struct gl_multisample_attrib),
(void*)&ctx->Multisample))
goto end;
}
end:
ctx->AttribStack[ctx->AttribStackDepth] = head;
ctx->AttribStackDepth++;
if (head != NULL) {
ctx->AttribStack[ctx->AttribStackDepth] = head;
ctx->AttribStackDepth++;
}
}