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mesa: only check errors when the state change in glPointSize()
When this GL call is a no-op, it should be a little faster in the errors path only. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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1 changed files with 9 additions and 10 deletions
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@ -40,12 +40,17 @@
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* \param size point diameter in pixels
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* \sa glPointSize().
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*/
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static void
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point_size(struct gl_context *ctx, GLfloat size)
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static ALWAYS_INLINE void
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point_size(struct gl_context *ctx, GLfloat size, bool no_error)
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{
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if (ctx->Point.Size == size)
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return;
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if (!no_error && size <= 0.0F) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glPointSize");
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return;
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}
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FLUSH_VERTICES(ctx, _NEW_POINT);
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ctx->Point.Size = size;
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@ -58,7 +63,7 @@ void GLAPIENTRY
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_mesa_PointSize_no_error(GLfloat size)
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{
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GET_CURRENT_CONTEXT(ctx);
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point_size(ctx, size);
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point_size(ctx, size, true);
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}
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@ -66,13 +71,7 @@ void GLAPIENTRY
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_mesa_PointSize( GLfloat size )
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{
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GET_CURRENT_CONTEXT(ctx);
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if (size <= 0.0F) {
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_mesa_error( ctx, GL_INVALID_VALUE, "glPointSize" );
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return;
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}
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point_size(ctx, size);
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point_size(ctx, size, false);
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}
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