pan/mdg: Allow DCE on ld_color_buffer masks

Helps with blend shader register pressure.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5153>
This commit is contained in:
Alyssa Rosenzweig 2020-05-15 16:24:45 -04:00 committed by Marge Bot
parent d8c16200e9
commit 569ca93751

View file

@ -226,8 +226,8 @@ struct mir_ldst_op_props load_store_opcode_props[256] = {
[midgard_op_ld_vary_32i] = {"ld_vary_32i", M32},
[midgard_op_ld_vary_32u] = {"ld_vary_32u", M32},
[midgard_op_ld_color_buffer_32u] = {"ld_color_buffer_32u", M32 | LDST_SPECIAL_MASK},
[midgard_op_ld_color_buffer_u8_as_fp16] = {"ld_color_buffer_u8_as_fp16", M16 | LDST_SPECIAL_MASK},
[midgard_op_ld_color_buffer_32u] = {"ld_color_buffer_32u", M32},
[midgard_op_ld_color_buffer_u8_as_fp16] = {"ld_color_buffer_u8_as_fp16", M16},
[midgard_op_ld_color_buffer_u8_as_fp16_old] = {"ld_color_buffer_u8_as_fp16_old", M16 | LDST_SPECIAL_MASK},
[midgard_op_ld_ubo_char] = {"ld_ubo_char", M32},