From 56813236f47a8d2f8d7fe3dfb3909797176f6e82 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Mon, 14 Oct 2024 10:06:02 +0200 Subject: [PATCH] radv: use app names instead of exec name for shader based drirc workarounds Otherwise, they aren't applied if shaders are pre-compiled using builders because the executable name would be fossilize-replay. Using pApplicationName is the correct way to do because it's replayed by Fossilize correctly. Cc: mesa-stable Signed-off-by: Samuel Pitoiset Part-of: --- src/util/00-radv-defaults.conf | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/util/00-radv-defaults.conf b/src/util/00-radv-defaults.conf index 364b2a0e8a2..555fc3c79af 100644 --- a/src/util/00-radv-defaults.conf +++ b/src/util/00-radv-defaults.conf @@ -33,6 +33,8 @@ Application bugs worked around in this file: value CDATA #REQUIRED> ]> + @@ -81,7 +83,7 @@ Application bugs worked around in this file: