d3d12: Add tc memory throttles

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34562>
This commit is contained in:
Jesse Natalie 2025-04-16 12:11:45 -07:00 committed by Marge Bot
parent 43e521f7a5
commit 565980f3c0

View file

@ -494,12 +494,16 @@ d3d12_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
ctx->batches[i].ctx_index = i;
}
if (flags & PIPE_CONTEXT_PREFER_THREADED)
return threaded_context_create(&ctx->base,
if (flags & PIPE_CONTEXT_PREFER_THREADED) {
struct pipe_context *ret = threaded_context_create(&ctx->base,
&screen->transfer_pool,
d3d12_replace_buffer_storage,
NULL,
&ctx->threaded_context);
ctx->threaded_context->bytes_replaced_limit = 1024 * 1024 * 1024; /* 1GiB */
threaded_context_init_bytes_mapped_limit(ctx->threaded_context, 4);
return ret;
}
return &ctx->base;
}