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print number of texture units
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parent
b35ec1ca05
commit
563d26b247
1 changed files with 8 additions and 1 deletions
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@ -1,4 +1,4 @@
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/* $Id: multiarb.c,v 1.6 2000/05/23 23:21:00 brianp Exp $ */
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/* $Id: multiarb.c,v 1.7 2000/11/01 16:02:01 brianp Exp $ */
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/*
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* GL_ARB_multitexture demo
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@ -12,6 +12,9 @@
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/*
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* $Log: multiarb.c,v $
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* Revision 1.7 2000/11/01 16:02:01 brianp
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* print number of texture units
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*
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* Revision 1.6 2000/05/23 23:21:00 brianp
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* set default window pos
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*
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@ -246,6 +249,7 @@ static void SpecialKey( int key, int x, int y )
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static void Init( int argc, char *argv[] )
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{
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GLuint texObj[2];
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GLint units;
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const char *exten = (const char *) glGetString(GL_EXTENSIONS);
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if (!strstr(exten, "GL_ARB_multitexture")) {
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@ -253,6 +257,9 @@ static void Init( int argc, char *argv[] )
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exit(1);
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}
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
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printf("%d texture units supported\n", units);
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/* allocate two texture objects */
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glGenTextures(2, texObj);
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