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llvmpipe: fix fragdata/lastfragdata heuristic a bit more.
This heuristic broke when zmike lowered fragcolor using NIR, This fixes a regression in: dEQP-GLES31.functional.shaders.framebuffer_fetch.basic.last_frag_data Fixes:db1371cce1("llvmpipe: fix handling of unused color attachments") Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24435> (cherry picked from commit773d77dc7e)
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2 changed files with 2 additions and 3 deletions
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@ -1111,7 +1111,7 @@
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"description": "llvmpipe: fix fragdata/lastfragdata heuristic a bit more.",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "db1371cce1d4e0f0f4fa2518379db78efde53ea4"
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},
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@ -1181,8 +1181,7 @@ generate_fs_loop(struct gallivm_state *gallivm,
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if ((shader->info.base.output_semantic_name[attrib]
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== TGSI_SEMANTIC_COLOR) &&
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((cbuf < key->nr_cbufs) || (cbuf == 1 && dual_source_blend))) {
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if (cbuf == 0 &&
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shader->info.base.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) {
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if (cbuf == 0) {
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/* XXX: there is an edge case with FB fetch where gl_FragColor and
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* gl_LastFragData[0] are used together. This creates both
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* FRAG_RESULT_COLOR and FRAG_RESULT_DATA* output variables. This
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