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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 11:48:06 +02:00
update st_feedback_draw_vbo()
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parent
4d79f2c4a2
commit
55dd7d7947
1 changed files with 56 additions and 78 deletions
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@ -171,17 +171,6 @@ destroy_default_attribs_buffer(struct st_context *st)
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}
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static void
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update_default_attribs_buffer(GLcontext *ctx)
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{
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struct pipe_context *pipe = ctx->st->pipe;
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struct pipe_buffer_handle *buf = ctx->st->default_attrib_buffer;
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const unsigned size = sizeof(ctx->Current.Attrib);
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const void *data = ctx->Current.Attrib;
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pipe->winsys->buffer_data(pipe->winsys, buf, size, data);
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}
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/**
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* This function gets plugged into the VBO module and is called when
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* we have something to render.
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@ -200,8 +189,8 @@ st_draw_vbo(GLcontext *ctx,
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struct pipe_winsys *winsys = pipe->winsys;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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GLuint attr;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
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GLuint attr;
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/* sanity check for pointer arithmetic below */
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assert(sizeof(arrays[0]->Ptr[0]) == 1);
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@ -400,15 +389,23 @@ st_feedback_draw_vbo(GLcontext *ctx,
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struct st_context *st = ctx->st;
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struct pipe_context *pipe = st->pipe;
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struct draw_context *draw = st->draw;
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GLuint attr, i;
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GLbitfield attrsNeeded;
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const unsigned attr0_offset = (unsigned) arrays[0]->Ptr;
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struct pipe_winsys *winsys = pipe->winsys;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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struct pipe_buffer_handle *index_buffer_handle = 0;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
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GLuint attr, i;
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assert(ctx->RenderMode == GL_SELECT ||
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ctx->RenderMode == GL_FEEDBACK);
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assert(draw);
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st_validate_state(ctx->st);
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/* must get these after state validation! */
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vp = ctx->st->vp;
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vs = &ctx->st->state.vs->state;
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/*
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* Set up the draw module's state.
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*
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@ -420,82 +417,63 @@ st_feedback_draw_vbo(GLcontext *ctx,
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draw_set_clip_state(draw, &st->state.clip);
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draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
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draw_bind_vertex_shader(draw, st->state.vs->data);
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/* XXX need to set vertex info too */
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update_default_attribs_buffer(ctx);
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#if 0
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/* this must be after state validation */
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attrsNeeded = ctx->st->state.vs->inputs_read;
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/* tell draw module about the vertex array element/attributes */
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for (attr = 0; attr < 16; attr++) {
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struct pipe_vertex_buffer vbuffer;
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/* loop over TGSI shader inputs to determine vertex buffer
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* and attribute info
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*/
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for (attr = 0; attr < vs->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
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struct pipe_vertex_element velement;
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void *map;
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vbuffer.buffer = NULL;
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vbuffer.pitch = 0;
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velement.src_offset = 0;
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velement.vertex_buffer_index = 0;
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velement.src_format = 0;
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if (bufobj && bufobj->Name) {
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/* Attribute data is in a VBO.
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* Recall that for VBOs, the gl_client_array->Ptr field is
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* really an offset from the start of the VBO, not a pointer.
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*/
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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assert(stobj->buffer);
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if (attrsNeeded & (1 << attr)) {
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const GLuint mesaAttr = tgsi_attrib_to_mesa_attrib(attr);
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struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
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vbuffer[attr].buffer = NULL;
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winsys->buffer_reference(winsys, &vbuffer[attr].buffer, stobj->buffer);
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vbuffer[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
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velement.src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
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}
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else {
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/* attribute data is in user-space memory, not a VBO */
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uint bytes = (arrays[mesaAttr]->Size
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* _mesa_sizeof_type(arrays[mesaAttr]->Type)
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* (max_index + 1));
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if (bufobj && bufobj->Name) {
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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/* Recall that for VBOs, the gl_client_array->Ptr field is
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* really an offset from the start of the VBO, not a pointer.
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*/
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unsigned offset = (unsigned) arrays[mesaAttr]->Ptr;
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assert(stobj->buffer);
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vbuffer.buffer = stobj->buffer;
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vbuffer.buffer_offset = attr0_offset; /* in bytes */
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vbuffer.pitch = arrays[mesaAttr]->StrideB; /* in bytes */
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vbuffer.max_index = 0; /* need this? */
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velement.src_offset = offset - attr0_offset; /* bytes */
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velement.vertex_buffer_index = attr;
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velement.dst_offset = 0; /* need this? */
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velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size);
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assert(velement.src_format);
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}
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else {
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/* use the default attribute buffer */
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vbuffer.buffer = ctx->st->default_attrib_buffer;
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vbuffer.buffer_offset = 0;
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vbuffer.pitch = 0; /* must be zero! */
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vbuffer.max_index = 1;
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velement.src_offset = attr * 4 * sizeof(GLfloat);
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velement.vertex_buffer_index = attr;
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velement.dst_offset = 0;
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velement.src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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}
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/* wrap user data */
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vbuffer[attr].buffer
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= winsys->user_buffer_create(winsys,
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(void *) arrays[mesaAttr]->Ptr,
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bytes);
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vbuffer[attr].buffer_offset = 0;
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velement.src_offset = 0;
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}
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if (attr == 0)
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assert(vbuffer.buffer);
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/* common-case setup */
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vbuffer[attr].pitch = arrays[mesaAttr]->StrideB; /* in bytes */
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vbuffer[attr].max_index = 0; /* need this? */
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velement.vertex_buffer_index = attr;
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velement.dst_offset = 0; /* need this? */
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velement.src_format = pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size);
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assert(velement.src_format);
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draw_set_vertex_buffer(draw, attr, &vbuffer);
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/* tell draw about this attribute */
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draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
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draw_set_vertex_element(draw, attr, &velement);
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/* map the attrib buffer */
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if (vbuffer.buffer) {
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map = pipe->winsys->buffer_map(pipe->winsys,
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vbuffer.buffer,
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PIPE_BUFFER_FLAG_READ);
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draw_set_mapped_vertex_buffer(draw, attr, map);
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}
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map = pipe->winsys->buffer_map(pipe->winsys,
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vbuffer[attr].buffer,
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PIPE_BUFFER_FLAG_READ);
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draw_set_mapped_vertex_buffer(draw, attr, map);
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}
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#else
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assert(0);
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#endif
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if (ib) {
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unsigned indexSize;
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