glx/dri2: explicitly assign struct components for glx_*_vtable

... to improve readability of code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
This commit is contained in:
Emil Velikov 2014-02-18 19:22:29 +00:00
parent 76ae25d7e8
commit 55d82adec6

View file

@ -1052,15 +1052,15 @@ dri2_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
}
static const struct glx_context_vtable dri2_context_vtable = {
dri2_destroy_context,
dri2_bind_context,
dri2_unbind_context,
dri2_wait_gl,
dri2_wait_x,
DRI_glXUseXFont,
dri2_bind_tex_image,
dri2_release_tex_image,
NULL, /* get_proc_address */
.destroy = dri2_destroy_context,
.bind = dri2_bind_context,
.unbind = dri2_unbind_context,
.wait_gl = dri2_wait_gl,
.wait_x = dri2_wait_x,
.use_x_font = DRI_glXUseXFont,
.bind_tex_image = dri2_bind_tex_image,
.release_tex_image = dri2_release_tex_image,
.get_proc_address = NULL,
};
static void
@ -1144,10 +1144,10 @@ dri2BindExtensions(struct dri2_screen *psc, struct glx_display * priv,
}
static const struct glx_screen_vtable dri2_screen_vtable = {
dri2_create_context,
dri2_create_context_attribs,
dri2_query_renderer_integer,
dri2_query_renderer_string,
.create_context = dri2_create_context,
.create_context_attribs = dri2_create_context_attribs,
.query_renderer_integer = dri2_query_renderer_integer,
.query_renderer_string = dri2_query_renderer_string,
};
static struct glx_screen *