diff --git a/src/intel/compiler/brw_mesh.cpp b/src/intel/compiler/brw_mesh.cpp index 8d88d929d7f..66a02b2275e 100644 --- a/src/intel/compiler/brw_mesh.cpp +++ b/src/intel/compiler/brw_mesh.cpp @@ -1333,9 +1333,9 @@ brw_can_pack_primitive_indices(nir_shader *nir, struct index_packing_state *stat return true; ASSERTED const struct glsl_type *type = state->original_prim_indices->type; - assert(type->is_array()); - assert(type->without_array()->is_vector()); - assert(type->without_array()->vector_elements == state->vertices_per_primitive); + assert(glsl_type_is_array(type)); + assert(glsl_type_is_vector(glsl_without_array(type))); + assert(glsl_without_array(type)->vector_elements == state->vertices_per_primitive); nir_foreach_function_impl(impl, nir) { nir_foreach_block(block, impl) { diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 63ab52143f4..631050f31e3 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -53,7 +53,7 @@ src_reg::src_reg(enum brw_reg_file file, int nr, const glsl_type *type) this->file = file; this->nr = nr; - if (type && (type->is_scalar() || type->is_vector() || type->is_matrix())) + if (type && (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type))) this->swizzle = brw_swizzle_for_size(type->vector_elements); else this->swizzle = BRW_SWIZZLE_XYZW; diff --git a/src/intel/compiler/brw_vec4_gs_nir.cpp b/src/intel/compiler/brw_vec4_gs_nir.cpp index 818688de4e5..60b42da87b9 100644 --- a/src/intel/compiler/brw_vec4_gs_nir.cpp +++ b/src/intel/compiler/brw_vec4_gs_nir.cpp @@ -43,7 +43,7 @@ vec4_gs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) const unsigned input_array_stride = prog_data->urb_read_length * 2; /* Make up a type...we have no way of knowing... */ - const glsl_type *const type = glsl_type::ivec(instr->num_components); + const glsl_type *const type = glsl_ivec_type(instr->num_components); src = src_reg(ATTR, input_array_stride * vertex + nir_intrinsic_base(instr) + offset_reg, diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp index e72646d361c..9121f8e10f2 100644 --- a/src/intel/compiler/brw_vec4_nir.cpp +++ b/src/intel/compiler/brw_vec4_nir.cpp @@ -1908,13 +1908,13 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) case nir_texop_samples_identical: coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, src_size); - coord_type = glsl_type::ivec(src_size); + coord_type = glsl_ivec_type(src_size); break; default: coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, src_size); - coord_type = glsl_type::vec(src_size); + coord_type = glsl_vec_type(src_size); break; } break; diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp index f96c1891365..ea89b8b6200 100644 --- a/src/intel/compiler/brw_vec4_visitor.cpp +++ b/src/intel/compiler/brw_vec4_visitor.cpp @@ -582,10 +582,10 @@ type_size_xvec4(const struct glsl_type *type, bool as_vec4, bool bindless) case GLSL_TYPE_INT8: case GLSL_TYPE_UINT64: case GLSL_TYPE_INT64: - if (type->is_matrix()) { - const glsl_type *col_type = type->column_type(); + if (glsl_type_is_matrix(type)) { + const glsl_type *col_type = glsl_get_column_type(type); unsigned col_slots = - (as_vec4 && col_type->is_dual_slot()) ? 2 : 1; + (as_vec4 && glsl_type_is_dual_slot(col_type)) ? 2 : 1; return type->matrix_columns * col_slots; } else { /* Regardless of size of vector, it gets a vec4. This is bad @@ -593,7 +593,7 @@ type_size_xvec4(const struct glsl_type *type, bool as_vec4, bool bindless) * mess. Hopefully a later pass over the code can pack scalars * down if appropriate. */ - return (as_vec4 && type->is_dual_slot()) ? 2 : 1; + return (as_vec4 && glsl_type_is_dual_slot(type)) ? 2 : 1; } case GLSL_TYPE_ARRAY: assert(type->length > 0); @@ -677,7 +677,7 @@ src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type) this->file = VGRF; this->nr = v->alloc.allocate(type_size_vec4(type, false)); - if (type->is_array() || type->is_struct()) { + if (glsl_type_is_array(type) || glsl_type_is_struct(type)) { this->swizzle = BRW_SWIZZLE_NOOP; } else { this->swizzle = brw_swizzle_for_size(type->vector_elements); @@ -707,7 +707,7 @@ dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type) this->file = VGRF; this->nr = v->alloc.allocate(type_size_vec4(type, false)); - if (type->is_array() || type->is_struct()) { + if (glsl_type_is_array(type) || glsl_type_is_struct(type)) { this->writemask = WRITEMASK_XYZW; } else { this->writemask = (1 << type->vector_elements) - 1;