mesa: flush current state when querying GL_EDGE_FLAG

Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395

Note: This is a candidate for the stable branches.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit b1390c7992)
This commit is contained in:
Brian Paul 2013-03-04 08:41:45 -07:00
parent 3fe900840e
commit 55cb78f082

View file

@ -412,7 +412,7 @@ descriptor=[
[ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
[ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
[ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
[ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
[ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],