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mesa: flush current state when querying GL_EDGE_FLAG
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61395
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit b1390c7992)
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1 changed files with 1 additions and 1 deletions
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@ -412,7 +412,7 @@ descriptor=[
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[ "DEPTH_SCALE", "CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA" ],
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[ "DOUBLEBUFFER", "BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA" ],
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[ "DRAW_BUFFER", "BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA" ],
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[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
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[ "EDGE_FLAG", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_flush_current" ],
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[ "FEEDBACK_BUFFER_SIZE", "CONTEXT_INT(Feedback.BufferSize), NO_EXTRA" ],
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[ "FEEDBACK_BUFFER_TYPE", "CONTEXT_ENUM(Feedback.Type), NO_EXTRA" ],
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[ "FOG_INDEX", "CONTEXT_FLOAT(Fog.Index), NO_EXTRA" ],
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