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synced 2026-01-06 06:40:08 +01:00
i965: emit one vb packet per vbo
Track reuse of the vertex buffer objects and so minimise the number of vertex buffers used by the hardware (and their relocations). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
parent
abb5109756
commit
559435d915
3 changed files with 83 additions and 77 deletions
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@ -408,21 +408,26 @@ struct brw_cached_batch_item {
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*/
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#define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
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struct brw_vertex_buffer {
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/** Buffer object containing the uploaded vertex data */
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drm_intel_bo *bo;
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uint32_t offset;
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/** Byte stride between elements in the uploaded array */
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GLuint stride;
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};
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struct brw_vertex_element {
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const struct gl_client_array *glarray;
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int buffer;
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/** The corresponding Mesa vertex attribute */
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gl_vert_attrib attrib;
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/** Size of a complete element */
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GLuint element_size;
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/** Number of uploaded elements for this input. */
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GLuint count;
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/** Byte stride between elements in the uploaded array */
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GLuint stride;
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/** Offset of the first element within the buffer object */
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unsigned int offset;
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/** Buffer object containing the uploaded vertex data */
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drm_intel_bo *bo;
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};
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@ -483,9 +488,11 @@ struct brw_context
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struct {
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struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
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struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
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struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
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GLuint nr_enabled;
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GLuint nr_buffers;
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/* Summary of size and varying of active arrays, so we can check
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* for changes to this state:
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@ -172,13 +172,16 @@ static void brw_merge_inputs( struct brw_context *brw,
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struct brw_vertex_info old = brw->vb.info;
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GLuint i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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drm_intel_bo_unreference(brw->vb.inputs[i].bo);
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for (i = 0; i < brw->vb.nr_buffers; i++) {
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drm_intel_bo_unreference(brw->vb.buffers[i].bo);
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brw->vb.buffers[i].bo = NULL;
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}
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brw->vb.nr_buffers = 0;
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memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs));
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memset(&brw->vb.info, 0, sizeof(brw->vb.info));
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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brw->vb.inputs[i].buffer = -1;
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brw->vb.inputs[i].glarray = arrays[i];
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brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
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@ -456,20 +459,32 @@ void brw_draw_init( struct brw_context *brw )
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{
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struct gl_context *ctx = &brw->intel.ctx;
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struct vbo_context *vbo = vbo_context(ctx);
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int i;
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/* Register our drawing function:
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*/
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vbo->draw_prims = brw_draw_prims;
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for (i = 0; i < VERT_ATTRIB_MAX; i++)
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brw->vb.inputs[i].buffer = -1;
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brw->vb.nr_buffers = 0;
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brw->vb.nr_enabled = 0;
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}
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void brw_draw_destroy( struct brw_context *brw )
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{
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int i;
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for (i = 0; i < VERT_ATTRIB_MAX; i++) {
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drm_intel_bo_unreference(brw->vb.inputs[i].bo);
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brw->vb.inputs[i].bo = NULL;
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for (i = 0; i < brw->vb.nr_buffers; i++) {
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drm_intel_bo_unreference(brw->vb.buffers[i].bo);
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brw->vb.buffers[i].bo = NULL;
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}
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brw->vb.nr_buffers = 0;
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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brw->vb.enabled[i]->buffer = -1;
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}
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brw->vb.nr_enabled = 0;
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drm_intel_bo_unreference(brw->ib.bo);
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brw->ib.bo = NULL;
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@ -242,24 +242,19 @@ static GLuint get_index_type(GLenum type)
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static void
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copy_array_to_vbo_array( struct brw_context *brw,
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struct brw_vertex_element *element,
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struct brw_vertex_buffer *buffer,
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GLuint dst_stride)
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{
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GLuint size = element->count * dst_stride;
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if (element->glarray->StrideB == 0) {
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assert(element->count == 1);
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element->stride = 0;
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} else {
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element->stride = dst_stride;
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}
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buffer->stride = dst_stride;
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if (dst_stride == element->glarray->StrideB) {
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intel_upload_data(&brw->intel, element->glarray->Ptr, size,
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&element->bo, &element->offset);
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&buffer->bo, &buffer->offset);
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} else {
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const unsigned char *src = element->glarray->Ptr;
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char *dst = intel_upload_map(&brw->intel, size,
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&element->bo, &element->offset);
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&buffer->bo, &buffer->offset);
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int i;
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for (i = 0; i < element->count; i++) {
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@ -275,7 +270,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
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struct gl_context *ctx = &brw->intel.ctx;
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struct intel_context *intel = intel_context(ctx);
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GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
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GLuint i;
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GLuint i, j;
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const unsigned char *ptr = NULL;
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GLuint interleave = 0;
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unsigned int min_index = brw->vb.min_index;
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@ -302,6 +297,9 @@ static void brw_prepare_vertices(struct brw_context *brw)
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if (brw->vb.nr_enabled == 0)
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return;
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if (brw->vb.nr_buffers)
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goto validate;
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/* XXX: In the rare cases where this happens we fallback all
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* the way to software rasterization, although a tnl fallback
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* would be sufficient. I don't know of *any* real world
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@ -313,7 +311,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
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return;
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}
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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for (i = j = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
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@ -321,15 +319,18 @@ static void brw_prepare_vertices(struct brw_context *brw)
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if (_mesa_is_bufferobj(input->glarray->BufferObj)) {
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struct intel_buffer_object *intel_buffer =
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intel_buffer_object(input->glarray->BufferObj);
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GLuint offset;
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
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/* Named buffer object: Just reference its contents directly. */
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drm_intel_bo_unreference(input->bo);
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input->bo = intel_bufferobj_source(intel, intel_buffer, &offset);
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drm_intel_bo_reference(input->bo);
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input->offset = offset + (unsigned long)input->glarray->Ptr;
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input->stride = input->glarray->StrideB;
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buffer->bo = intel_bufferobj_source(intel, intel_buffer,
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&buffer->offset);
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drm_intel_bo_reference(buffer->bo);
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buffer->offset += (unsigned long)input->glarray->Ptr;
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buffer->stride = input->glarray->StrideB;
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input->count = input->glarray->_MaxElement;
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input->offset = 0;
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input->buffer = j++;
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/* This is a common place to reach if the user mistakenly supplies
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* a pointer in place of a VBO offset. If we just let it go through,
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@ -343,16 +344,9 @@ static void brw_prepare_vertices(struct brw_context *brw)
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* probably a service to the poor programmer to do so rather than
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* trying to just not render.
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*/
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assert(input->offset < input->bo->size);
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assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
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} else {
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input->count = input->glarray->StrideB ? max_index + 1 : 1;
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if (input->bo != NULL) {
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/* Already-uploaded vertex data is present from a previous
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* prepare_vertices, but we had to re-validate state due to
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* check_aperture failing and a new batch being produced.
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*/
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continue;
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}
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/* Queue the buffer object up to be uploaded in the next pass,
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* when we've decided if we're doing interleaved or not.
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@ -369,8 +363,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
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ptr = input->glarray->Ptr;
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}
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else if (interleave != input->glarray->StrideB ||
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(const unsigned char *)input->glarray->Ptr - ptr < 0 ||
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(const unsigned char *)input->glarray->Ptr - ptr > interleave)
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(GLuint)(input->glarray->Ptr - ptr) > interleave)
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{
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interleave = 0;
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}
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@ -384,30 +377,33 @@ static void brw_prepare_vertices(struct brw_context *brw)
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/* All uploads are interleaved, so upload the arrays together as
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* interleaved. First, upload the contents and set up upload[0].
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*/
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copy_array_to_vbo_array(brw, upload[0], interleave);
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copy_array_to_vbo_array(brw,
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upload[0], &brw->vb.buffers[j],
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interleave);
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for (i = 1; i < nr_uploads; i++) {
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for (i = 0; i < nr_uploads; i++) {
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/* Then, just point upload[i] at upload[0]'s buffer. */
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upload[i]->stride = interleave;
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upload[i]->offset = upload[0]->offset +
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((const unsigned char *)upload[i]->glarray->Ptr - ptr);
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upload[i]->bo = upload[0]->bo;
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drm_intel_bo_reference(upload[i]->bo);
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upload[i]->offset =
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((const unsigned char *)upload[i]->glarray->Ptr - upload[0]->glarray->Ptr);
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upload[i]->buffer = j;
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}
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j++;
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}
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else {
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/* Upload non-interleaved arrays */
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for (i = 0; i < nr_uploads; i++) {
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copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
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copy_array_to_vbo_array(brw,
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upload[i], &brw->vb.buffers[j],
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upload[i]->element_size);
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upload[i]->buffer = j++;
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}
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}
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brw->vb.nr_buffers = j;
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validate:
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brw_prepare_query_begin(brw);
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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brw_add_validated_bo(brw, input->bo);
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for (i = 0; i < brw->vb.nr_buffers; i++) {
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brw_add_validated_bo(brw, brw->vb.buffers[i].bo);
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}
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}
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@ -449,44 +445,32 @@ static void brw_emit_vertices(struct brw_context *brw)
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}
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/* Now emit VB and VEP state packets.
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*
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* This still defines a hardware VB for each input, even if they
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* are interleaved or from the same VBO. TBD if this makes a
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* performance difference.
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*/
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BEGIN_BATCH(1 + brw->vb.nr_enabled * 4);
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OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
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((1 + brw->vb.nr_enabled * 4) - 2));
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
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OUT_BATCH((CMD_VERTEX_BUFFER << 16) | (4*brw->vb.nr_buffers - 1));
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for (i = 0; i < brw->vb.nr_buffers; i++) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
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uint32_t dw0;
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if (intel->gen >= 6) {
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dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
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(i << GEN6_VB0_INDEX_SHIFT);
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dw0 = GEN6_VB0_ACCESS_VERTEXDATA | (i << GEN6_VB0_INDEX_SHIFT);
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} else {
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dw0 = BRW_VB0_ACCESS_VERTEXDATA |
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(i << BRW_VB0_INDEX_SHIFT);
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dw0 = BRW_VB0_ACCESS_VERTEXDATA | (i << BRW_VB0_INDEX_SHIFT);
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}
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OUT_BATCH(dw0 |
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(input->stride << BRW_VB0_PITCH_SHIFT));
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OUT_RELOC(input->bo,
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I915_GEM_DOMAIN_VERTEX, 0,
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input->offset);
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OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
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OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
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if (intel->gen >= 5) {
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OUT_RELOC(input->bo,
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I915_GEM_DOMAIN_VERTEX, 0,
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input->bo->size - 1);
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OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
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} else
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OUT_BATCH(input->stride ? input->count : 0);
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OUT_BATCH(0);
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OUT_BATCH(0); /* Instance data step rate */
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}
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ADVANCE_BATCH();
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BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
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OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
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OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | (2*brw->vb.nr_enabled - 1));
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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uint32_t format = get_surface_type(input->glarray->Type,
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@ -507,15 +491,15 @@ static void brw_emit_vertices(struct brw_context *brw)
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}
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if (intel->gen >= 6) {
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OUT_BATCH((i << GEN6_VE0_INDEX_SHIFT) |
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OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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(format << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
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} else {
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OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
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OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
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BRW_VE0_VALID |
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(format << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
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}
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if (intel->gen >= 5)
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