Fixed a typo in an assertion. (Don't understand how this ever compiled.)

Found by Andreas Stenglein.
This commit is contained in:
Felix Kuehling 2005-02-05 13:17:34 +00:00
parent b64d4a27cb
commit 557dce9bc2

View file

@ -536,7 +536,7 @@ driAllocateTexture( driTexHeap * const * heap_array, unsigned nr_heaps,
/* Trying to avoid dynamic memory allocation. If you have more
* heaps, increase INDEX_ARRAY_SIZE. I'm not aware of any
* drivers with more than 2 tex heaps. */
assert( nr_neaps < INDEX_ARRAY_SIZE );
assert( nr_heaps < INDEX_ARRAY_SIZE );
/* Sort large enough heaps by duty. Insertion sort should be
* fast enough for such a short array. */