nvk: Flip the front-face setting

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
This commit is contained in:
Faith Ekstrand 2023-01-30 20:11:55 -06:00 committed by Marge Bot
parent 6ab9fe31fe
commit 5570e2c06b

View file

@ -772,13 +772,18 @@ vk_to_nv9097_cull_mode(VkCullModeFlags vk_cull_mode)
static uint32_t
vk_to_nv9097_front_face(VkFrontFace vk_face)
{
/* Vulkan and OpenGL are backwards here because Vulkan assumes the D3D
* convention in which framebuffer coordinates always start in the upper
* left while OpenGL has framebuffer coordinates starting in the lower
* left. Therefore, we want the reverse of the hardware enum name.
*/
ASSERTED static const uint16_t vk_to_nv9097[] = {
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = NV9097_OGL_SET_FRONT_FACE_V_CW,
[VK_FRONT_FACE_CLOCKWISE] = NV9097_OGL_SET_FRONT_FACE_V_CCW,
[VK_FRONT_FACE_COUNTER_CLOCKWISE] = NV9097_OGL_SET_FRONT_FACE_V_CCW,
[VK_FRONT_FACE_CLOCKWISE] = NV9097_OGL_SET_FRONT_FACE_V_CW,
};
assert(vk_face < ARRAY_SIZE(vk_to_nv9097));
uint32_t nv9097_face = 0x900 | vk_face;
uint32_t nv9097_face = 0x900 | (1 - vk_face);
assert(nv9097_face == vk_to_nv9097[vk_face]);
return nv9097_face;
}