Cleaned up the software TCL code a bit. Renamed nv30_tris.[c,h] to

nv20_swtcl.[c,h].
This commit is contained in:
Stephane Marchesin 2006-03-06 15:32:31 +00:00
parent 98e1b13802
commit 5569c2dfae
4 changed files with 93 additions and 85 deletions

View file

@ -16,7 +16,7 @@ DRIVER_SOURCES = \
nouveau_span.c \
nouveau_tex.c \
nouveau_tris.c \
nv30_tris.c
nv20_swtcl.c
C_SOURCES = \
$(COMMON_SOURCES) \

View file

@ -1,6 +1,6 @@
/**************************************************************************
Copyright 2006 Stephane Marchesin
Copyright 2006 Stephane Marchesin, Sylvain Munaut
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
@ -58,3 +58,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc
#define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK))
/* Rendering commands */
#define NV20_PRIMITIVE 0x000017fc
#define NV30_PRIMITIVE 0x00001808
#define NV20_BEGIN_VERTICES 0x00001818
/* Vertex attributes */
#define NV20_VERTEX_ATTRIBUTE(i) (0x00001760+i*4)
#define NV30_VERTEX_ATTRIBUTES 0x00001740
#define NV30_UNKNOWN_0 0x00001718

View file

@ -23,7 +23,7 @@
* DEALINGS IN THE SOFTWARE.
*/
/* Software TCL for NV30, NV40, G70 */
/* Software TCL for NV20, NV30, NV40, G70 */
#include <stdio.h>
#include <math.h>
@ -41,7 +41,7 @@
#include "tnl/t_pipeline.h"
#include "nouveau_tris.h"
#include "nv30_tris.h"
#include "nv20_swtcl.h"
#include "nouveau_context.h"
#include "nouveau_span.h"
#include "nouveau_ioctl.h"
@ -52,8 +52,8 @@
/* XXX hack for now */
#define channel 1
static void nv30RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv20RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv20RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/***********************************************************************
@ -67,31 +67,39 @@ static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
/* the free room we want before we start a vertex batch. this is a performance-tunable */
#define NV30_MIN_PRIM_SIZE (32/4)
#define NV20_MIN_PRIM_SIZE (32/4)
/* the size above which we fire the ring. this is a performance-tunable */
#define NV20_FIRE_SIZE (2048/4)
static inline void nv30StartPrimitive(struct nouveau_context* nmesa)
static inline void nv20StartPrimitive(struct nouveau_context* nmesa)
{
BEGIN_RING_SIZE(channel,0x1808,1);
if (nmesa->screen->card_type==NV20)
BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
else
BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
OUT_RING(nmesa->current_primitive);
BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE);
BEGIN_RING_PRIM(channel,NV20_BEGIN_VERTICES,NV20_MIN_PRIM_SIZE);
}
static inline void nv30FinishPrimitive(struct nouveau_context *nmesa)
static inline void nv20FinishPrimitive(struct nouveau_context *nmesa)
{
FINISH_RING_PRIM();
BEGIN_RING_SIZE(channel,0x1808,1);
if (nmesa->screen->card_type==NV20)
BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1);
else
BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1);
OUT_RING(0x0);
FIRE_RING();
}
static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
static inline void nv20ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
if ((RING_AHEAD()>=NV20_FIRE_SIZE)||(RING_AVAILABLE()<size/4))
{
nv30FinishPrimitive(nmesa);
nv30StartPrimitive(nmesa);
nv20FinishPrimitive(nmesa);
nv20StartPrimitive(nmesa);
}
/* make sure there's enough room. if not, wait */
@ -101,14 +109,14 @@ static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
}
}
static inline void nv30_draw_quad(nouveauContextPtr nmesa,
static inline void nv20_draw_quad(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2,
nouveauVertexPtr v3)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize);
nv20ExtendPrimitive(nmesa, 4 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
@ -116,34 +124,34 @@ static inline void nv30_draw_quad(nouveauContextPtr nmesa,
OUT_RINGp(v3,vertsize);
}
static inline void nv30_draw_triangle(nouveauContextPtr nmesa,
static inline void nv20_draw_triangle(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1,
nouveauVertexPtr v2)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize);
nv20ExtendPrimitive(nmesa, 3 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
OUT_RINGp(v2,vertsize);
}
static inline void nv30_draw_line(nouveauContextPtr nmesa,
static inline void nv20_draw_line(nouveauContextPtr nmesa,
nouveauVertexPtr v0,
nouveauVertexPtr v1)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize);
nv20ExtendPrimitive(nmesa, 2 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
OUT_RINGp(v1,vertsize);
}
static inline void nv30_draw_point(nouveauContextPtr nmesa,
static inline void nv20_draw_point(nouveauContextPtr nmesa,
nouveauVertexPtr v0)
{
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, 1 * 4 * vertsize);
nv20ExtendPrimitive(nmesa, 1 * 4 * vertsize);
OUT_RINGp(v0,vertsize);
}
@ -158,7 +166,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_tri(nmesa, a, b, c); \
else \
nv30_draw_triangle(nmesa, a, b, c); \
nv20_draw_triangle(nmesa, a, b, c); \
} while (0)
#define QUAD(a, b, c, d) \
@ -168,7 +176,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
nmesa->draw_tri(nmesa, b, c, d); \
} \
else \
nv30_draw_quad(nmesa, a, b, c, d); \
nv20_draw_quad(nmesa, a, b, c, d); \
} while (0)
#define LINE(v0, v1) \
@ -176,7 +184,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_line(nmesa, v0, v1); \
else \
nv30_draw_line(nmesa, v0, v1); \
nv20_draw_line(nmesa, v0, v1); \
} while (0)
#define POINT(v0) \
@ -184,7 +192,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa,
if (DO_FALLBACK) \
nmesa->draw_point(nmesa, v0); \
else \
nv30_draw_point(nmesa, v0); \
nv20_draw_point(nmesa, v0); \
} while (0)
@ -304,7 +312,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = {
GL_TRIANGLES+1
};
#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hw_prim[x] )
#define RASTERIZE(x) nv20RasterPrimitive( ctx, x, hw_prim[x] )
#define RENDER_PRIMITIVE nmesa->renderPrimitive
#define TAG(x) x
#define IND NOUVEAU_FALLBACK_BIT
@ -432,7 +440,7 @@ static void init_rast_tab(void)
#define RENDER_LINE(v0, v1) LINE(V(v0), V(v1))
#define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2))
#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
#define INIT(x) nv30RasterPrimitive(ctx, x, hw_prim[x])
#define INIT(x) nv20RasterPrimitive(ctx, x, hw_prim[x])
#undef LOCAL_VARS
#define LOCAL_VARS \
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \
@ -501,7 +509,7 @@ static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size;
nv30ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
nv20ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
const GLuint *start = (const GLuint *)V(elts[0]);
int i;
@ -541,16 +549,16 @@ do { \
} while (0)
static void nv30ChooseRenderState(GLcontext *ctx)
static void nv20ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
nmesa->draw_point = nv30_draw_point;
nmesa->draw_line = nv30_draw_line;
nmesa->draw_tri = nv30_draw_triangle;
nmesa->draw_point = nv20_draw_point;
nmesa->draw_line = nv20_draw_line;
nmesa->draw_tri = nv20_draw_triangle;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT;
@ -601,7 +609,7 @@ static void nv30ChooseRenderState(GLcontext *ctx)
static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
static inline void nv20OutputVertexFormat(struct nouveau_context* nmesa, GLuint index)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -673,42 +681,31 @@ static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint
/*
* Tell the hardware about the vertex format
*/
switch(nmesa->screen->card_type)
{
case NV_20:
{
for(i=0;i<16;i++)
{
int size=attr_size[i];
BEGIN_RING_SIZE(channel,0x1760+i*4,1);
OUT_RING(0x00000002|(size*0x10));
}
}
break;
case NV_30:
case NV_40:
case G_70:
{
BEGIN_RING_SIZE(channel,0x1740,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
OUT_RING(0x00000002|(size*0x10));
}
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,0x1718,1);
OUT_RING(0);
}
break;
if (nmesa->screen->card_type==NV_20) {
for(i=0;i<16;i++)
{
int size=attr_size[i];
BEGIN_RING_SIZE(channel,NV20_VERTEX_ATTRIBUTE(i),1);
OUT_RING(0x00000002|(size*0x10));
}
} else {
BEGIN_RING_SIZE(channel,NV30_VERTEX_ATTRIBUTES,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
OUT_RING(0x00000002|(size*0x10));
}
BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
OUT_RING(0);
BEGIN_RING_SIZE(channel,NV30_UNKNOWN_0,1);
OUT_RING(0);
}
}
static void nv30ChooseVertexState( GLcontext *ctx )
static void nv20ChooseVertexState( GLcontext *ctx )
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
@ -717,7 +714,7 @@ static void nv30ChooseVertexState( GLcontext *ctx )
if (index!=nmesa->render_inputs)
{
nmesa->render_inputs=index;
nv30OutputVertexFormat(nmesa,index);
nv20OutputVertexFormat(nmesa,index);
}
}
@ -727,7 +724,7 @@ static void nv30ChooseVertexState( GLcontext *ctx )
/**********************************************************************/
static void nv30RenderStart(GLcontext *ctx)
static void nv20RenderStart(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
@ -742,23 +739,23 @@ static void nv30RenderStart(GLcontext *ctx)
}
if (nmesa->newRenderState) {
nv30ChooseVertexState(ctx);
nv30ChooseRenderState(ctx);
nv20ChooseVertexState(ctx);
nv20ChooseRenderState(ctx);
nmesa->newRenderState = 0;
}
}
static void nv30RenderFinish(GLcontext *ctx)
static void nv20RenderFinish(GLcontext *ctx)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
nv30FinishPrimitive(nmesa);
nv20FinishPrimitive(nmesa);
}
/* System to flush dma and emit state changes based on the rasterized
* primitive.
*/
void nv30RasterPrimitive(GLcontext *ctx,
void nv20RasterPrimitive(GLcontext *ctx,
GLenum glprim,
GLuint hwprim)
{
@ -775,9 +772,9 @@ void nv30RasterPrimitive(GLcontext *ctx,
/* Callback for mesa:
*/
static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim )
static void nv20RenderPrimitive( GLcontext *ctx, GLuint prim )
{
nv30RasterPrimitive( ctx, prim, hw_prim[prim] );
nv20RasterPrimitive( ctx, prim, hw_prim[prim] );
}
@ -799,9 +796,9 @@ void nouveauInitTriFuncs(GLcontext *ctx)
}
tnl->Driver.RunPipeline = nouveauRunPipeline;
tnl->Driver.Render.Start = nv30RenderStart;
tnl->Driver.Render.Finish = nv30RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive;
tnl->Driver.Render.Start = nv20RenderStart;
tnl->Driver.Render.Finish = nv20RenderFinish;
tnl->Driver.Render.PrimitiveNotify = nv20RenderPrimitive;
tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;

View file

@ -26,14 +26,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __NV30_TRIS_H__
#define __NV30_TRIS_H__
#ifndef __NV20_SWTCL_H__
#define __NV20_SWTCL_H__
#include "mtypes.h"
extern void nv30TriInitFunctions( GLcontext *ctx );
extern void nv30Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
extern void nv20TriInitFunctions( GLcontext *ctx );
extern void nv20Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
#endif /* __NV30_TRIS_H__ */
#endif /* __NV20_SWTCL_H__ */