fog really needs W

This commit is contained in:
Daniel Borca 2004-08-30 08:40:05 +00:00
parent b1f709cc88
commit 554321af7b

View file

@ -300,6 +300,8 @@ void tdfxChooseVertexState( GLcontext *ctx )
} else if (ctx->Texture._EnabledUnits & 0x1) {
/* unit 0 enabled */
ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
} else if (fxMesa->Fog.Mode != GR_FOG_DISABLE) {
ind |= TDFX_W_BIT;
}
if (fxMesa->Fog.Mode == GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT) {