free Default1D/2DArray objects

This commit is contained in:
Brian 2007-12-24 17:37:30 -07:00
parent f9e0e2b3ef
commit 552907d8a4

View file

@ -554,8 +554,13 @@ alloc_shared_state( GLcontext *ctx )
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
if (ss->DefaultRect)
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
if (ss)
_mesa_free(ss);
if (ss->Default1DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
if (ss->Default2DArray)
(*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
_mesa_free(ss);
return GL_FALSE;
}
@ -678,6 +683,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
ctx->Driver.DeleteTexture(ctx, ss->Default3D);
ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
/* all other textures */
_mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(ss->TexObjects);