mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 04:40:09 +01:00
pan/bi: Remove standalone compiler
This functionality is now available on Linux with drm-shim + shader-db, and I suspect the version bundled here is broken anyway. Strictly this drops Windows/macOS support for the known-broken frontend to the shader compiler but I can't say I'm terribly worried about that. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
This commit is contained in:
parent
1a35acd8d9
commit
551c2aadd4
1 changed files with 8 additions and 193 deletions
|
|
@ -26,192 +26,13 @@
|
|||
|
||||
#include <getopt.h>
|
||||
#include <string.h>
|
||||
#include "util/macros.h"
|
||||
#include "valhall/disassemble.h"
|
||||
#include "compiler.h"
|
||||
#include "disassemble.h"
|
||||
|
||||
#include "compiler/glsl/gl_nir.h"
|
||||
#include "compiler/glsl/glsl_to_nir.h"
|
||||
#include "compiler/glsl/standalone.h"
|
||||
#include "compiler/nir_types.h"
|
||||
#include "main/mtypes.h"
|
||||
#include "util/u_dynarray.h"
|
||||
#include "bifrost_compile.h"
|
||||
|
||||
unsigned gpu_id = 0x7212;
|
||||
int verbose = 0;
|
||||
|
||||
static gl_shader_stage
|
||||
filename_to_stage(const char *stage)
|
||||
{
|
||||
const char *ext = strrchr(stage, '.');
|
||||
|
||||
if (ext == NULL) {
|
||||
fprintf(stderr, "No extension found in %s\n", stage);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!strcmp(ext, ".cs") || !strcmp(ext, ".comp"))
|
||||
return MESA_SHADER_COMPUTE;
|
||||
else if (!strcmp(ext, ".vs") || !strcmp(ext, ".vert"))
|
||||
return MESA_SHADER_VERTEX;
|
||||
else if (!strcmp(ext, ".fs") || !strcmp(ext, ".frag"))
|
||||
return MESA_SHADER_FRAGMENT;
|
||||
else {
|
||||
fprintf(stderr, "Invalid extension %s\n", ext);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
unreachable("Should've returned or bailed");
|
||||
}
|
||||
|
||||
static int
|
||||
st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
|
||||
{
|
||||
return glsl_count_dword_slots(type, bindless);
|
||||
}
|
||||
|
||||
static int
|
||||
glsl_type_size(const struct glsl_type *type, bool bindless)
|
||||
{
|
||||
return glsl_count_attribute_slots(type, false);
|
||||
}
|
||||
|
||||
static void
|
||||
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
|
||||
{
|
||||
nir_foreach_variable_in_list(var, var_list) {
|
||||
if (var->data.location > new_var->data.location) {
|
||||
exec_node_insert_node_before(&var->node, &new_var->node);
|
||||
return;
|
||||
}
|
||||
}
|
||||
exec_list_push_tail(var_list, &new_var->node);
|
||||
}
|
||||
|
||||
static void
|
||||
sort_varyings(nir_shader *nir, nir_variable_mode mode)
|
||||
{
|
||||
struct exec_list new_list;
|
||||
exec_list_make_empty(&new_list);
|
||||
nir_foreach_variable_with_modes_safe(var, nir, mode) {
|
||||
exec_node_remove(&var->node);
|
||||
insert_sorted(&new_list, var);
|
||||
}
|
||||
exec_list_append(&nir->variables, &new_list);
|
||||
}
|
||||
|
||||
static void
|
||||
fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
|
||||
{
|
||||
nir_foreach_variable_with_modes(var, nir, mode) {
|
||||
if (var->data.location >= VARYING_SLOT_VAR0) {
|
||||
var->data.location += 9;
|
||||
} else if ((var->data.location >= VARYING_SLOT_TEX0) &&
|
||||
(var->data.location <= VARYING_SLOT_TEX7)) {
|
||||
var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
compile_shader(int stages, char **files)
|
||||
{
|
||||
struct gl_shader_program *prog;
|
||||
nir_shader *nir[MESA_SHADER_COMPUTE + 1];
|
||||
unsigned shader_types[MESA_SHADER_COMPUTE + 1];
|
||||
|
||||
if (stages > MESA_SHADER_COMPUTE) {
|
||||
fprintf(stderr, "Too many stages");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < stages; ++i)
|
||||
shader_types[i] = filename_to_stage(files[i]);
|
||||
|
||||
struct standalone_options options = {
|
||||
.glsl_version = 300, /* ES - needed for precision */
|
||||
.do_link = true,
|
||||
.lower_precision = true};
|
||||
|
||||
static struct gl_context local_ctx;
|
||||
|
||||
prog = standalone_compile_shader(&options, stages, files, &local_ctx);
|
||||
|
||||
for (unsigned i = 0; i < stages; ++i) {
|
||||
gl_shader_stage stage = shader_types[i];
|
||||
prog->_LinkedShaders[stage]->Program->info.stage = stage;
|
||||
}
|
||||
|
||||
struct util_dynarray binary;
|
||||
|
||||
util_dynarray_init(&binary, NULL);
|
||||
|
||||
for (unsigned i = 0; i < stages; ++i) {
|
||||
nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i],
|
||||
&bifrost_nir_options);
|
||||
|
||||
if (shader_types[i] == MESA_SHADER_VERTEX) {
|
||||
nir_assign_var_locations(nir[i], nir_var_shader_in,
|
||||
&nir[i]->num_inputs, glsl_type_size);
|
||||
sort_varyings(nir[i], nir_var_shader_out);
|
||||
nir_assign_var_locations(nir[i], nir_var_shader_out,
|
||||
&nir[i]->num_outputs, glsl_type_size);
|
||||
fixup_varying_slots(nir[i], nir_var_shader_out);
|
||||
} else if (shader_types[i] == MESA_SHADER_FRAGMENT) {
|
||||
sort_varyings(nir[i], nir_var_shader_in);
|
||||
nir_assign_var_locations(nir[i], nir_var_shader_in,
|
||||
&nir[i]->num_inputs, glsl_type_size);
|
||||
fixup_varying_slots(nir[i], nir_var_shader_in);
|
||||
nir_assign_var_locations(nir[i], nir_var_shader_out,
|
||||
&nir[i]->num_outputs, glsl_type_size);
|
||||
}
|
||||
|
||||
nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
|
||||
glsl_type_size);
|
||||
|
||||
NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
|
||||
NIR_PASS_V(nir[i], nir_lower_io_to_temporaries,
|
||||
nir_shader_get_entrypoint(nir[i]), true, i == 0);
|
||||
NIR_PASS_V(nir[i], nir_opt_copy_prop_vars);
|
||||
NIR_PASS_V(nir[i], nir_opt_combine_stores, nir_var_all);
|
||||
|
||||
NIR_PASS_V(nir[i], nir_lower_system_values);
|
||||
NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
|
||||
NIR_PASS_V(nir[i], nir_split_var_copies);
|
||||
NIR_PASS_V(nir[i], nir_lower_var_copies);
|
||||
|
||||
NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
|
||||
st_packed_uniforms_type_size, (nir_lower_io_options)0);
|
||||
NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
|
||||
|
||||
/* before buffers and vars_to_ssa */
|
||||
NIR_PASS_V(nir[i], gl_nir_lower_images, true);
|
||||
|
||||
NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
|
||||
NIR_PASS_V(nir[i], nir_opt_constant_folding);
|
||||
|
||||
struct panfrost_compile_inputs inputs = {
|
||||
.gpu_id = gpu_id,
|
||||
.fixed_sysval_ubo = -1,
|
||||
};
|
||||
struct pan_shader_info info = {0};
|
||||
|
||||
util_dynarray_clear(&binary);
|
||||
bifrost_compile_shader_nir(nir[i], &inputs, &binary, &info);
|
||||
|
||||
char *fn = NULL;
|
||||
asprintf(&fn, "shader_%u.bin", i);
|
||||
assert(fn != NULL);
|
||||
FILE *fp = fopen(fn, "wb");
|
||||
fwrite(binary.data, 1, binary.size, fp);
|
||||
fclose(fp);
|
||||
free(fn);
|
||||
}
|
||||
|
||||
util_dynarray_fini(&binary);
|
||||
}
|
||||
|
||||
#define BI_FOURCC(ch0, ch1, ch2, ch3) \
|
||||
((uint32_t)(ch0) | (uint32_t)(ch1) << 8 | (uint32_t)(ch2) << 16 | \
|
||||
(uint32_t)(ch3) << 24)
|
||||
|
|
@ -267,10 +88,12 @@ main(int argc, char **argv)
|
|||
exit(1);
|
||||
}
|
||||
|
||||
static struct option longopts[] = {{"id", optional_argument, NULL, 'i'},
|
||||
static struct option longopts[] = {
|
||||
{"id", optional_argument, NULL, 'i'},
|
||||
{"gpu", optional_argument, NULL, 'g'},
|
||||
{"verbose", no_argument, &verbose, 'v'},
|
||||
{NULL, 0, NULL, 0}};
|
||||
{NULL, 0, NULL, 0},
|
||||
};
|
||||
|
||||
static struct {
|
||||
const char *name;
|
||||
|
|
@ -322,14 +145,6 @@ main(int argc, char **argv)
|
|||
}
|
||||
}
|
||||
|
||||
if (strcmp(argv[optind], "compile") == 0)
|
||||
compile_shader(argc - optind - 1, &argv[optind + 1]);
|
||||
else if (strcmp(argv[optind], "disasm") == 0)
|
||||
disassemble(argv[optind + 1]);
|
||||
else {
|
||||
fprintf(stderr, "Unknown command. Valid: compile/disasm\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue