v3dv: lower flrp16 for consistency with flrp32

flrp32 is already lowered; mirror it for flrp16 so V3D's f16 ALU
path doesn't see an unsupported flrp@16 leftover after bit_size
widening. No measurable test impact on the current f16 sweep,
but matches the f32 behaviour and keeps the lowering surface
consistent across bit sizes.

Assisted-by: Claude Opus 4.7
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41810>
This commit is contained in:
Jose Maria Casanova Crespo 2026-04-29 15:18:55 +02:00 committed by Marge Bot
parent 0a5200d051
commit 54de903ae4

View file

@ -192,6 +192,7 @@ v3dv_pipeline_get_nir_options(const struct v3d_device_info *devinfo)
.lower_mul_2x32_64 = true,
.lower_fdiv = true,
.lower_find_lsb = true,
.lower_flrp16 = true,
.lower_flrp32 = true,
.lower_fpow = true,
.lower_fsqrt = true,