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v3dv: lower flrp16 for consistency with flrp32
flrp32 is already lowered; mirror it for flrp16 so V3D's f16 ALU path doesn't see an unsupported flrp@16 leftover after bit_size widening. No measurable test impact on the current f16 sweep, but matches the f32 behaviour and keeps the lowering surface consistent across bit sizes. Assisted-by: Claude Opus 4.7 Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41810>
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@ -192,6 +192,7 @@ v3dv_pipeline_get_nir_options(const struct v3d_device_info *devinfo)
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.lower_mul_2x32_64 = true,
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.lower_fdiv = true,
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.lower_find_lsb = true,
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.lower_flrp16 = true,
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.lower_flrp32 = true,
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.lower_fpow = true,
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.lower_fsqrt = true,
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