Added error check that all varying vars needed by the fragment shader are produced by vertex shader.

This commit is contained in:
Brian 2007-04-26 12:20:53 -06:00
parent b7f5b8af65
commit 54d59cfb70

View file

@ -114,18 +114,18 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
varsRead |= (1 << inst->SrcReg[j].Index);
}
}
/* XXX update program OutputsWritten, InputsRead */
}
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
prog->OutputsWritten |= varsWritten;
/*printf("VERT OUTPUTS: 0x%x \n", varsWritten);*/
}
else {
assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
prog->InputsRead |= varsRead;
/*printf("FRAG INPUTS: 0x%x\n", varsRead);*/
}
free(map);
return GL_TRUE;
@ -452,6 +452,21 @@ fragment_program(struct gl_program *prog)
}
/**
* Record a linking error.
*/
static void
link_error(struct gl_shader_program *shProg, const char *msg)
{
if (shProg->InfoLog) {
_mesa_free(shProg->InfoLog);
}
shProg->InfoLog = _mesa_strdup(msg);
shProg->LinkStatus = GL_FALSE;
}
/**
* Shader linker. Currently:
*
@ -553,18 +568,30 @@ _slang_link(GLcontext *ctx,
_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
/* the vertex program did not compute a vertex position */
if (shProg->InfoLog) {
_mesa_free(shProg->InfoLog);
}
shProg->InfoLog
= _mesa_strdup("gl_Position was not written by vertex shader\n");
shProg->LinkStatus = GL_FALSE;
link_error(shProg,
"gl_Position was not written by vertex shader\n");
return;
}
}
if (shProg->FragmentProgram)
_slang_update_inputs_outputs(&shProg->FragmentProgram->Base);
/* Check that all the varying vars needed by the fragment shader are
* actually produced by the vertex shader.
*/
if (shProg->FragmentProgram) {
const GLbitfield varyingRead
= shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0;
const GLbitfield varyingWritten = shProg->VertexProgram ?
shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0;
if ((varyingRead & varyingWritten) != varyingRead) {
link_error(shProg,
"Fragment program using varying vars not written by vertex shader\n");
return;
}
}
if (fragProg && shProg->FragmentProgram) {
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,