aux/trace: add pipe_context::link_shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16906>
This commit is contained in:
Mike Blumenkrantz 2022-06-06 09:25:41 -04:00 committed by Marge Bot
parent c0d6539827
commit 549d3ea600

View file

@ -730,6 +730,18 @@ TRACE_SHADER_STATE(tes)
#undef TRACE_SHADER_STATE
static void
trace_context_link_shader(struct pipe_context *_pipe, void **shaders)
{
struct trace_context *tr_ctx = trace_context(_pipe);
struct pipe_context *pipe = tr_ctx->pipe;
trace_dump_call_begin("pipe_context", "link_shader");
trace_dump_arg(ptr, pipe);
trace_dump_arg_array(ptr, shaders, PIPE_SHADER_TYPES);
pipe->link_shader(pipe, shaders);
trace_dump_call_end();
}
static inline void *
trace_context_create_compute_state(struct pipe_context *_pipe,
@ -2334,6 +2346,7 @@ trace_context_create(struct trace_screen *tr_scr,
TR_CTX_INIT(create_compute_state);
TR_CTX_INIT(bind_compute_state);
TR_CTX_INIT(delete_compute_state);
TR_CTX_INIT(link_shader);
TR_CTX_INIT(create_vertex_elements_state);
TR_CTX_INIT(bind_vertex_elements_state);
TR_CTX_INIT(delete_vertex_elements_state);