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Implement array type handling
Since all glsl_type objects are flyweights, support is added to track all known array types. This accounts for most of the changes.
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2 changed files with 81 additions and 0 deletions
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@ -26,8 +26,11 @@
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#include "glsl_parser_extras.h"
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#include "glsl_types.h"
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#include "builtin_types.h"
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#include "hash_table.h"
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hash_table *glsl_type::array_types = NULL;
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static void
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add_types_to_symbol_table(glsl_symbol_table *symtab,
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const struct glsl_type *types,
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@ -542,3 +545,49 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
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assert(!"Should not get here.");
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return error_type;
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}
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int
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glsl_type::array_key_compare(const void *a, const void *b)
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{
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const array_hash_key *const key1 = (array_hash_key *) a;
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const array_hash_key *const key2 = (array_hash_key *) b;
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return ((key1->type == key2->type) && (key1->size == key2->size)) ? 0 : 1;
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}
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unsigned
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glsl_type::array_key_hash(const void *a)
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{
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char buf[sizeof(array_hash_key) + 1];
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memcpy(buf, a, sizeof(array_hash_key));
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buf[sizeof(array_hash_key)] = '\0';
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return hash_table_string_hash(buf);
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}
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const glsl_type *
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glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
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{
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array_hash_key key = { base, array_size };
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if (array_types == NULL) {
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array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
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}
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const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
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if (t == NULL) {
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t = new glsl_type(base, array_size);
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hash_table_insert(array_types, (void *) t, & key);
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}
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assert(t->base_type == GLSL_TYPE_ARRAY);
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assert(t->length == array_size);
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assert(t->fields.array == base);
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return t;
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}
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32
glsl_types.h
32
glsl_types.h
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@ -169,6 +169,12 @@ struct glsl_type {
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static const glsl_type *get_instance(unsigned base_type, unsigned rows,
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unsigned columns);
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/**
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* Get the instance of an array type
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*/
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static const glsl_type *get_array_instance(const glsl_type *base,
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unsigned elements);
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/**
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* Query the total number of scalars that make up a scalar, vector or matrix
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*/
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@ -300,6 +306,20 @@ struct glsl_type {
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}
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private:
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/**
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* Constructor for array types
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*/
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glsl_type(const glsl_type *array, unsigned length) :
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base_type(GLSL_TYPE_ARRAY),
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sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
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sampler_type(0),
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vector_elements(0), matrix_columns(0),
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name(NULL), length(length)
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{
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this->fields.array = array;
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this->name = "<array>";
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}
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/**
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* \name Pointers to various private type singletons
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*/
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@ -314,6 +334,18 @@ private:
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static const glsl_type *const mat4x3_type;
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static const glsl_type *const mat4_type;
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/*@}*/
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/** Hash table containing the known array types. */
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static struct hash_table *array_types;
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/** Structure defining the key type used for array_types hash table. */
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struct array_hash_key {
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const glsl_type *type;
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unsigned size;
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};
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static int array_key_compare(const void *a, const void *b);
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static unsigned array_key_hash(const void *key);
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};
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struct glsl_struct_field {
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