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zink: handle scissor+viewport states dynamically if extension is available
this is a huge perf win since it means we don't have to create a new pipeline every time this state changes also we can now move the viewport state back to zink_context since that's the real value we're using and the pipeline state value is just for the hash ref mesa/mesa#3359 Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9153>
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8bae8ca723
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547e982e8e
5 changed files with 44 additions and 29 deletions
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@ -220,7 +220,7 @@ void
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zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags)
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{
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util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
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util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
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util_blitter_save_viewport(ctx->blitter, ctx->vp_state.viewport_states);
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util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
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util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
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@ -236,7 +236,7 @@ zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags)
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util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->dsa_state);
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util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
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util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);
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util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
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util_blitter_save_scissor(ctx->blitter, ctx->vp_state.scissor_states);
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/* also util_blitter_save_window_rectangles when we have that? */
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util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
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@ -515,10 +515,14 @@ zink_set_viewport_states(struct pipe_context *pctx,
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struct zink_context *ctx = zink_context(pctx);
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for (unsigned i = 0; i < num_viewports; ++i)
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ctx->viewport_states[start_slot + i] = state[i];
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if (ctx->gfx_pipeline_state.num_viewports != start_slot + num_viewports)
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ctx->gfx_pipeline_state.dirty = true;
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ctx->gfx_pipeline_state.num_viewports = start_slot + num_viewports;
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ctx->vp_state.viewport_states[start_slot + i] = state[i];
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ctx->vp_state.num_viewports = start_slot + num_viewports;
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if (!zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state) {
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if (ctx->gfx_pipeline_state.num_viewports != ctx->vp_state.num_viewports)
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ctx->gfx_pipeline_state.dirty = true;
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ctx->gfx_pipeline_state.num_viewports = ctx->vp_state.num_viewports;
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}
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}
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static void
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@ -535,8 +539,8 @@ zink_set_scissor_states(struct pipe_context *pctx,
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scissor.offset.y = states[i].miny;
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scissor.extent.width = states[i].maxx - states[i].minx;
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scissor.extent.height = states[i].maxy - states[i].miny;
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ctx->scissor_states[start_slot + i] = states[i];
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ctx->scissors[start_slot + i] = scissor;
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ctx->vp_state.scissor_states[start_slot + i] = states[i];
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ctx->vp_state.scissors[start_slot + i] = scissor;
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}
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}
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@ -90,6 +90,13 @@ zink_so_target(struct pipe_stream_output_target *so_target)
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return (struct zink_so_target *)so_target;
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}
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struct zink_viewport_state {
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struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
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struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
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VkRect2D scissors[PIPE_MAX_VIEWPORTS];
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uint8_t num_viewports;
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};
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#define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1)
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#define ZINK_NUM_GFX_BATCHES 4
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#define ZINK_COMPUTE_BATCH_ID ZINK_NUM_GFX_BATCHES
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@ -140,9 +147,6 @@ struct zink_context {
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struct zink_framebuffer *framebuffer;
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struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
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struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
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VkRect2D scissors[PIPE_MAX_VIEWPORTS];
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struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
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uint32_t buffers_enabled_mask;
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@ -152,6 +156,8 @@ struct zink_context {
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struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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unsigned num_sampler_views[PIPE_SHADER_TYPES];
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struct zink_viewport_state vp_state;
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float line_width;
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float blend_constants[4];
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@ -743,31 +743,36 @@ zink_draw_vbo(struct pipe_context *pctx,
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struct zink_batch *batch = zink_batch_rp(ctx);
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VkViewport viewports[PIPE_MAX_VIEWPORTS] = {};
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for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_viewports; i++) {
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for (unsigned i = 0; i < ctx->vp_state.num_viewports; i++) {
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VkViewport viewport = {
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ctx->viewport_states[i].translate[0] - ctx->viewport_states[i].scale[0],
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ctx->viewport_states[i].translate[1] - ctx->viewport_states[i].scale[1],
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ctx->viewport_states[i].scale[0] * 2,
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ctx->viewport_states[i].scale[1] * 2,
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ctx->vp_state.viewport_states[i].translate[0] - ctx->vp_state.viewport_states[i].scale[0],
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ctx->vp_state.viewport_states[i].translate[1] - ctx->vp_state.viewport_states[i].scale[1],
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ctx->vp_state.viewport_states[i].scale[0] * 2,
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ctx->vp_state.viewport_states[i].scale[1] * 2,
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ctx->rast_state->base.clip_halfz ?
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ctx->viewport_states[i].translate[2] :
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ctx->viewport_states[i].translate[2] - ctx->viewport_states[i].scale[2],
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ctx->viewport_states[i].translate[2] + ctx->viewport_states[i].scale[2]
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ctx->vp_state.viewport_states[i].translate[2] :
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ctx->vp_state.viewport_states[i].translate[2] - ctx->vp_state.viewport_states[i].scale[2],
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ctx->vp_state.viewport_states[i].translate[2] + ctx->vp_state.viewport_states[i].scale[2]
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};
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viewports[i] = viewport;
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}
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vkCmdSetViewport(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, viewports);
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if (screen->info.have_EXT_extended_dynamic_state)
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screen->vk_CmdSetViewportWithCountEXT(batch->cmdbuf, ctx->vp_state.num_viewports, viewports);
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else
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vkCmdSetViewport(batch->cmdbuf, 0, ctx->vp_state.num_viewports, viewports);
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VkRect2D scissors[PIPE_MAX_VIEWPORTS] = {};
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if (ctx->rast_state->base.scissor)
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vkCmdSetScissor(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, ctx->scissors);
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memcpy(scissors, ctx->vp_state.scissors, sizeof(scissors));
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else if (ctx->fb_state.width && ctx->fb_state.height) {
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VkRect2D fb_scissor[ctx->gfx_pipeline_state.num_viewports];
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for (unsigned i = 0; i < ctx->gfx_pipeline_state.num_viewports; i++) {
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fb_scissor[i].offset.x = fb_scissor[i].offset.y = 0;
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fb_scissor[i].extent.width = ctx->fb_state.width;
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fb_scissor[i].extent.height = ctx->fb_state.height;
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for (unsigned i = 0; i < ctx->vp_state.num_viewports; i++) {
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scissors[i].extent.width = ctx->fb_state.width;
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scissors[i].extent.height = ctx->fb_state.height;
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}
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vkCmdSetScissor(batch->cmdbuf, 0, ctx->gfx_pipeline_state.num_viewports, fb_scissor);
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}
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if (screen->info.have_EXT_extended_dynamic_state)
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screen->vk_CmdSetScissorWithCountEXT(batch->cmdbuf, ctx->vp_state.num_viewports, scissors);
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else
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vkCmdSetScissor(batch->cmdbuf, 0, ctx->vp_state.num_viewports, scissors);
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if (line_width_needed(reduced_prim, rast_state->hw_state.polygon_mode)) {
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if (screen->info.feats.features.wideLines || ctx->line_width == 1.0f)
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@ -125,8 +125,8 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
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depth_stencil_state.depthWriteEnable = state->depth_stencil_alpha_state->depth_write;
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VkDynamicState dynamicStateEnables[] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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screen->info.have_EXT_extended_dynamic_state ? VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT : VK_DYNAMIC_STATE_VIEWPORT,
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screen->info.have_EXT_extended_dynamic_state ? VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT : VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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