llvmpipe: twoside for specular color also

This commit is contained in:
Keith Whitwell 2010-11-19 16:17:36 +00:00
parent 081ce2680e
commit 546c5ffa11
4 changed files with 42 additions and 20 deletions

View file

@ -105,10 +105,10 @@ struct llvmpipe_context {
struct vertex_info vertex_info;
/** Which vertex shader output slot contains color */
int color_slot;
int color_slot[2];
/** Which vertex shader output slot contains bcolor */
int bcolor_slot;
int bcolor_slot[2];
/** Which vertex shader output slot contains point size */
int psize_slot;

View file

@ -53,6 +53,11 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
unsigned vs_index;
uint i;
llvmpipe->color_slot[0] = ~0;
llvmpipe->color_slot[1] = ~0;
llvmpipe->bcolor_slot[0] = ~0;
llvmpipe->bcolor_slot[1] = ~0;
/*
* Match FS inputs against VS outputs, emitting the necessary
* attributes. Could cache these structs and look them up with a
@ -75,9 +80,13 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
vs_index = draw_find_shader_output(llvmpipe->draw,
lpfs->info.base.input_semantic_name[i],
lpfs->info.base.input_semantic_index[i]);
if (lpfs->info.base.input_semantic_name[i]==TGSI_SEMANTIC_COLOR){
llvmpipe->color_slot = vinfo->num_attribs;
if (lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_COLOR &&
lpfs->info.base.input_semantic_index[i] < 2) {
int idx = lpfs->info.base.input_semantic_index[i];
llvmpipe->color_slot[idx] = vinfo->num_attribs;
}
/*
* Emit the requested fs attribute for all but position.
*/
@ -86,14 +95,17 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
/* Figure out if we need bcolor as well.
*/
vs_index = draw_find_shader_output(llvmpipe->draw,
TGSI_SEMANTIC_BCOLOR, 0);
for (i = 0; i < 2; i++) {
vs_index = draw_find_shader_output(llvmpipe->draw,
TGSI_SEMANTIC_BCOLOR, i);
if (vs_index > 0) {
llvmpipe->bcolor_slot = vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
if (vs_index > 0) {
llvmpipe->bcolor_slot[i] = vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
}
}
/* Figure out if we need pointsize as well.
*/
vs_index = draw_find_shader_output(llvmpipe->draw,

View file

@ -218,10 +218,11 @@ vert_clamp(LLVMBuilderRef b,
static void
lp_twoside(LLVMBuilderRef b,
struct lp_setup_args *args,
const struct lp_setup_variant_key *key)
const struct lp_setup_variant_key *key,
int bcolor_slot)
{
LLVMValueRef a0_back, a1_back, a2_back;
LLVMValueRef idx2 = LLVMConstInt(LLVMInt32Type(), key->bcolor_slot, 0);
LLVMValueRef idx2 = LLVMConstInt(LLVMInt32Type(), bcolor_slot, 0);
LLVMValueRef facing = args->facing;
LLVMValueRef front_facing = LLVMBuildICmp(b, LLVMIntEQ, facing, LLVMConstInt(LLVMInt32Type(), 0, 0), ""); /** need i1 for if condition */
@ -335,8 +336,11 @@ load_attribute(LLVMBuilderRef b,
lp_do_offset_tri(b, args, key);
}
if (key->twoside && vert_attr == key->color_slot) {
lp_twoside(b, args, key);
if (key->twoside) {
if (vert_attr == key->color_slot && key->bcolor_slot != ~0)
lp_twoside(b, args, key, key->bcolor_slot);
else if (vert_attr == key->spec_slot && key->bspec_slot != ~0)
lp_twoside(b, args, key, key->bspec_slot);
}
}
@ -746,9 +750,11 @@ lp_make_setup_variant_key(struct llvmpipe_context *lp,
key->pixel_center_half = lp->rasterizer->gl_rasterization_rules;
key->twoside = lp->rasterizer->light_twoside;
key->size = Offset(struct lp_setup_variant_key,
inputs[key->num_inputs]);
key->color_slot = lp->color_slot;
key->bcolor_slot = lp->bcolor_slot;
inputs[key->num_inputs]);
key->color_slot = lp->color_slot[0];
key->bcolor_slot = lp->bcolor_slot[0];
key->spec_slot = lp->color_slot[1];
key->bspec_slot = lp->bcolor_slot[1];
key->units = (float) (lp->rasterizer->offset_units * lp->mrd);
key->scale = lp->rasterizer->offset_scale;
key->pad = 0;

View file

@ -15,14 +15,18 @@ struct lp_setup_variant_list_item
struct lp_setup_variant_key {
unsigned size:16;
unsigned num_inputs:8;
unsigned color_slot:8;
unsigned bcolor_slot:8;
unsigned spec_slot:8;
unsigned bspec_slot:8;
unsigned flatshade_first:1;
unsigned pixel_center_half:1;
unsigned twoside:1;
unsigned color_slot:8;
unsigned bcolor_slot:8;
unsigned size:16;
unsigned pad:21;
unsigned pad:5;
float units;
float scale;
struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];