vk/0.170.2: Update VkPhysicalDeviceFeatures

This commit is contained in:
Chad Versace 2015-10-07 10:05:02 -07:00
parent 033a37f591
commit 545f5cc6e1
2 changed files with 9 additions and 17 deletions

View file

@ -1152,7 +1152,7 @@ typedef struct {
VkBool32 sampleRateShading;
VkBool32 dualSourceBlend;
VkBool32 logicOp;
VkBool32 instancedDrawIndirect;
VkBool32 multiDrawIndirect;
VkBool32 depthClip;
VkBool32 depthBiasClamp;
VkBool32 fillModeNonSolid;
@ -1162,6 +1162,7 @@ typedef struct {
VkBool32 textureCompressionETC2;
VkBool32 textureCompressionASTC_LDR;
VkBool32 textureCompressionBC;
VkBool32 occlusionQueryNonConservative;
VkBool32 pipelineStatisticsQuery;
VkBool32 vertexSideEffects;
VkBool32 tessellationSideEffects;
@ -1169,11 +1170,9 @@ typedef struct {
VkBool32 fragmentSideEffects;
VkBool32 shaderTessellationPointSize;
VkBool32 shaderGeometryPointSize;
VkBool32 shaderTextureGatherExtended;
VkBool32 shaderImageGatherExtended;
VkBool32 shaderStorageImageExtendedFormats;
VkBool32 shaderStorageImageMultisample;
VkBool32 shaderStorageBufferArrayConstantIndexing;
VkBool32 shaderStorageImageArrayConstantIndexing;
VkBool32 shaderUniformBufferArrayDynamicIndexing;
VkBool32 shaderSampledImageArrayDynamicIndexing;
VkBool32 shaderStorageBufferArrayDynamicIndexing;
@ -1182,11 +1181,11 @@ typedef struct {
VkBool32 shaderCullDistance;
VkBool32 shaderFloat64;
VkBool32 shaderInt64;
VkBool32 shaderFloat16;
VkBool32 shaderInt16;
VkBool32 shaderResourceResidency;
VkBool32 shaderResourceMinLOD;
VkBool32 sparse;
VkBool32 alphaToOne;
VkBool32 sparseBinding;
VkBool32 sparseResidencyBuffer;
VkBool32 sparseResidencyImage2D;
VkBool32 sparseResidencyImage3D;
@ -1194,12 +1193,6 @@ typedef struct {
VkBool32 sparseResidency4Samples;
VkBool32 sparseResidency8Samples;
VkBool32 sparseResidency16Samples;
VkBool32 sparseResidencyStandard2DBlockShape;
VkBool32 sparseResidencyStandard2DMSBlockShape;
VkBool32 sparseResidencyStandard3DBlockShape;
VkBool32 sparseResidencyAlignedMipSize;
VkBool32 sparseResidencyNonResident;
VkBool32 sparseResidencyNonResidentStrict;
VkBool32 sparseResidencyAliased;
} VkPhysicalDeviceFeatures;

View file

@ -278,7 +278,7 @@ VkResult anv_GetPhysicalDeviceFeatures(
.sampleRateShading = false,
.dualSourceBlend = true,
.logicOp = true,
.instancedDrawIndirect = true,
.multiDrawIndirect = true,
.depthClip = false,
.depthBiasClamp = false,
.fillModeNonSolid = true,
@ -288,6 +288,7 @@ VkResult anv_GetPhysicalDeviceFeatures(
.textureCompressionETC2 = true,
.textureCompressionASTC_LDR = true,
.textureCompressionBC = true,
.occlusionQueryNonConservative = false, /* FINISHME */
.pipelineStatisticsQuery = true,
.vertexSideEffects = false,
.tessellationSideEffects = false,
@ -295,11 +296,9 @@ VkResult anv_GetPhysicalDeviceFeatures(
.fragmentSideEffects = false,
.shaderTessellationPointSize = false,
.shaderGeometryPointSize = true,
.shaderTextureGatherExtended = true,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = false,
.shaderStorageBufferArrayConstantIndexing = false,
.shaderStorageImageArrayConstantIndexing = false,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
@ -308,8 +307,8 @@ VkResult anv_GetPhysicalDeviceFeatures(
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderFloat16 = false,
.shaderInt16 = false,
.alphaToOne = true,
};
return VK_SUCCESS;