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glsl: cleanup, remove duplicate assignment
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -1529,7 +1529,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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shader->CompileStatus = !state->error;
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shader->InfoLog = state->info_log;
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shader->Version = state->language_version;
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shader->InfoLog = state->info_log;
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shader->IsES = state->es_shader;
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memcpy(shader->builtins_to_link, state->builtins_to_link,
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