glsl: allow uniforms

This commit is contained in:
Zack Rusin 2008-06-12 19:37:26 -04:00
parent effb73befa
commit 53f5b9741a

View file

@ -90,7 +90,8 @@ get_register_pointer(const struct prog_src_register *source,
const struct gl_program_parameter_list *params;
ASSERT(source->File == PROGRAM_LOCAL_PARAM ||
source->File == PROGRAM_CONSTANT ||
source->File == PROGRAM_STATE_VAR);
source->File == PROGRAM_STATE_VAR ||
source->File == PROGRAM_UNIFORM);
params = machine->CurProgram->Parameters;
if (reg < 0 || reg >= params->NumParameters)
return ZeroVec;