glsl: store OES/EXT point_size extension enablement to shader struct

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15228>
This commit is contained in:
Mike Blumenkrantz 2022-03-02 10:53:46 -05:00 committed by Marge Bot
parent 02906baba7
commit 53cbba83eb
2 changed files with 4 additions and 0 deletions

View file

@ -1831,6 +1831,7 @@ set_shader_inout_layout(struct gl_shader *shader,
}
break;
case MESA_SHADER_TESS_EVAL:
shader->OES_tessellation_point_size_enable = state->OES_tessellation_point_size_enable || state->EXT_tessellation_point_size_enable;
shader->info.TessEval._PrimitiveMode = TESS_PRIMITIVE_UNSPECIFIED;
if (state->in_qualifier->flags.q.prim_type) {
switch (state->in_qualifier->prim_type) {
@ -1859,6 +1860,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
break;
case MESA_SHADER_GEOMETRY:
shader->OES_geometry_point_size_enable = state->OES_geometry_point_size_enable || state->EXT_geometry_point_size_enable;
shader->info.Geom.VerticesOut = -1;
if (state->out_qualifier->flags.q.max_vertices) {
unsigned qual_max_vertices;

View file

@ -185,6 +185,8 @@ struct gl_shader
bool EarlyFragmentTests;
bool ARB_fragment_coord_conventions_enable;
bool OES_geometry_point_size_enable;
bool OES_tessellation_point_size_enable;
bool redeclares_gl_fragcoord;
bool uses_gl_fragcoord;