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compiler: Add SHADER_PRIM_COUNT to be SHADER_PRIM_MAX + 1
This is a prepare step for replace all usage of pipe_prim_type and shader_prim with mesa_prim And the newly added MESA_PRIM_COUNT in latter patch will equal to SHADER_PRIM_COUNT Signed-off-by: Yonggang Luo <luoyonggang@gmail.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
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@ -1169,6 +1169,7 @@ enum PACKED shader_prim
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SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY,
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SHADER_PRIM_PATCHES,
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SHADER_PRIM_MAX = SHADER_PRIM_PATCHES,
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SHADER_PRIM_COUNT = SHADER_PRIM_MAX +1,
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SHADER_PRIM_UNKNOWN = (SHADER_PRIM_MAX * 2),
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};
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