compiler: Add SHADER_PRIM_COUNT to be SHADER_PRIM_MAX + 1

This is a prepare step for replace all usage of pipe_prim_type and shader_prim with mesa_prim
And the newly added MESA_PRIM_COUNT in latter patch will equal to SHADER_PRIM_COUNT

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
This commit is contained in:
Yonggang Luo 2023-06-01 21:59:37 +08:00 committed by Marge Bot
parent e4b6a0a824
commit 5393156da4

View file

@ -1169,6 +1169,7 @@ enum PACKED shader_prim
SHADER_PRIM_TRIANGLE_STRIP_ADJACENCY,
SHADER_PRIM_PATCHES,
SHADER_PRIM_MAX = SHADER_PRIM_PATCHES,
SHADER_PRIM_COUNT = SHADER_PRIM_MAX +1,
SHADER_PRIM_UNKNOWN = (SHADER_PRIM_MAX * 2),
};