[g3dvl] remove flushing between stages

This commit is contained in:
Christian König 2010-11-24 19:46:51 +01:00
parent ed49905944
commit 5391ef8606

View file

@ -708,8 +708,6 @@ vl_idct_flush(struct vl_idct *idct)
util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
/* second stage */
idct->fb_state.cbufs[0] = idct->surfaces.destination;
idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
@ -744,8 +742,6 @@ vl_idct_flush(struct vl_idct *idct)
idct->num_empty_blocks * 4);
}
idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
idct->num_blocks = 0;
idct->num_empty_blocks = 0;
xfer_buffers_map(idct);