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[g3dvl] remove flushing between stages
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1 changed files with 0 additions and 4 deletions
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@ -708,8 +708,6 @@ vl_idct_flush(struct vl_idct *idct)
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util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, idct->num_blocks * 4);
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idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
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/* second stage */
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idct->fb_state.cbufs[0] = idct->surfaces.destination;
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idct->pipe->set_framebuffer_state(idct->pipe, &idct->fb_state);
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@ -744,8 +742,6 @@ vl_idct_flush(struct vl_idct *idct)
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idct->num_empty_blocks * 4);
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}
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idct->pipe->flush(idct->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
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idct->num_blocks = 0;
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idct->num_empty_blocks = 0;
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xfer_buffers_map(idct);
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