intel: Fix software detiling of system stencil buffers

If a window system stencil buffer had a region with odd height, then the
calculated y offset needed for software detiling was off by one.  The bug
existed in intel_{map,unmap}_renderbuffer_s8() and in the intel_span.c
accessors.

Fixes the following Piglit tests on gen7:
    general/depthstencil-default_fb-readpixels-24_8
    general/depthstencil-default_fb-readpixels-FLOAT-and-USHORT

Fixes SIGABRT in the following Piglit tests on gen7:
    general/depthstencil-default_fb-blit
    general/depthstencil-default_fb-copypixels
    general/depthstencil-default_fb-drawpixels-24_8
    general/depthstencil-default_fb-drawpixels-FLOAT-and-USHORT

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2011-11-10 18:39:25 -08:00
parent 87d6b35974
commit 5365ba19db
2 changed files with 6 additions and 4 deletions

View file

@ -267,8 +267,9 @@ intel_map_renderbuffer_s8(struct gl_context *ctx,
irb->map_h = h;
/* Flip the Y axis for the default framebuffer. */
int region_h = irb->region->height;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;
int y_bias = (rb->Name == 0) ? (region_h * 2 + region_h % 2 - 1) : 0;
irb->map_buffer = malloc(w * h);
untiled_s8_map = irb->map_buffer;
@ -353,8 +354,9 @@ intel_unmap_renderbuffer_s8(struct gl_context *ctx,
uint8_t *tiled_s8_map = irb->region->bo->virtual;
/* Flip the Y axis for the default framebuffer. */
int region_h = irb->region->height;
int y_flip = (rb->Name == 0) ? -1 : 1;
int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0;
int y_bias = (rb->Name == 0) ? (region_h * 2 + region_h % 2 - 1) : 0;
for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) {
for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) {

View file

@ -141,10 +141,10 @@ intel_set_span_functions(struct intel_context *intel,
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
uint8_t *buf = irb->region->bo->virtual; \
unsigned stride = irb->region->pitch; \
unsigned height = 2 * irb->region->height; \
unsigned height = irb->region->height; \
bool flip = rb->Name == 0; \
int y_scale = flip ? -1 : 1; \
int y_bias = flip ? (height - 1) : 0; \
int y_bias = flip ? (height * 2 + height % 2 - 1) : 0; \
#undef Y_FLIP
#define Y_FLIP(y) (y_scale * (y) + y_bias)