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mesa: drop optional tex/tnl maintains mode.
These are always going to be on with gallium v2: drop call, tidy up switch (kwg) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>
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1adff0d0db
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535a9d4203
5 changed files with 5 additions and 50 deletions
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@ -68,13 +68,6 @@ Core Mesa environment variables
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:envvar:`MESA_LOG_FILE`
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specifies a file name for logging all errors, warnings, etc., rather
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than stderr
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:envvar:`MESA_TEX_PROG`
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if set, implement conventional texture environment modes with fragment
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programs (intended for developers only)
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:envvar:`MESA_TNL_PROG`
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if set, implement conventional vertex transformation operations with
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vertex programs (intended for developers only). Setting this variable
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automatically sets the :envvar:`MESA_TEX_PROG` variable as well.
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:envvar:`MESA_EXTENSION_OVERRIDE`
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can be used to enable/disable extensions. A value such as
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``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension
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@ -1048,16 +1048,7 @@ _mesa_initialize_context(struct gl_context *ctx,
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ctx->Exec = ctx->OutsideBeginEnd;
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ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
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ctx->FragmentProgram._MaintainTexEnvProgram
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= (getenv("MESA_TEX_PROG") != NULL);
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ctx->VertexProgram._MaintainTnlProgram
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= (getenv("MESA_TNL_PROG") != NULL);
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if (ctx->VertexProgram._MaintainTnlProgram) {
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/* this is required... */
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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_mesa_reset_vertex_processing_mode(ctx);
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}
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_mesa_reset_vertex_processing_mode(ctx);
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/* Mesa core handles all the formats that mesa core knows about.
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* Drivers will want to override this list with just the formats
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@ -1075,6 +1066,7 @@ _mesa_initialize_context(struct gl_context *ctx,
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FALLTHROUGH;
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case API_OPENGL_CORE:
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case API_OPENGLES2:
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break;
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case API_OPENGLES:
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/**
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@ -1093,11 +1085,6 @@ _mesa_initialize_context(struct gl_context *ctx,
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texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
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}
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break;
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case API_OPENGLES2:
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
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_mesa_reset_vertex_processing_mode(ctx);
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break;
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}
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ctx->FirstTimeCurrent = GL_TRUE;
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@ -2335,8 +2335,6 @@ struct gl_vertex_program_state
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GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */
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GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */
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GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */
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/** Should fixed-function T&L be implemented with a vertex prog? */
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GLboolean _MaintainTnlProgram;
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/** Whether the fixed-func program is being used right now. */
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GLboolean _UsesTnlProgram;
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@ -2415,8 +2413,6 @@ struct gl_geometry_program_state
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struct gl_fragment_program_state
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{
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GLboolean Enabled; /**< User-set fragment program enable flag */
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/** Should fixed-function texturing be implemented with a fragment prog? */
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GLboolean _MaintainTexEnvProgram;
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/** Whether the fixed-func program is being used right now. */
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GLboolean _UsesTexEnvProgram;
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@ -221,7 +221,7 @@ update_program(struct gl_context *ctx)
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_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
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NULL);
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}
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else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
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else {
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/* Use fragment program generated from fixed-function state */
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struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx);
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@ -230,12 +230,6 @@ update_program(struct gl_context *ctx)
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_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
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f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
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}
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else {
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/* No fragment program */
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_mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
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_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
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NULL);
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}
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if (gsProg) {
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/* Use GLSL geometry shader */
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@ -278,7 +272,7 @@ update_program(struct gl_context *ctx)
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_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
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ctx->VertexProgram.Current);
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}
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else if (ctx->VertexProgram._MaintainTnlProgram) {
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else {
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/* Use vertex program generated from fixed-function state */
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assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
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_mesa_reference_program(ctx, &ctx->VertexProgram._Current,
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@ -286,11 +280,6 @@ update_program(struct gl_context *ctx)
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_mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram,
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ctx->VertexProgram._Current);
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}
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else {
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/* no vertex program */
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assert(VP_MODE_FF == ctx->VertexProgram._VPMode);
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_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
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}
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if (csProg) {
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/* Use GLSL compute shader */
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@ -368,14 +357,12 @@ static void
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update_fixed_func_program_usage(struct gl_context *ctx)
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{
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ctx->FragmentProgram._UsesTexEnvProgram =
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ctx->FragmentProgram._MaintainTexEnvProgram &&
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!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && /* GLSL*/
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!_mesa_arb_fragment_program_enabled(ctx) &&
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!(_mesa_ati_fragment_shader_enabled(ctx) &&
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ctx->ATIFragmentShader.Current->Program);
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ctx->VertexProgram._UsesTnlProgram =
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ctx->VertexProgram._MaintainTnlProgram &&
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!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && /* GLSL */
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!_mesa_arb_vertex_program_enabled(ctx);
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}
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@ -541,9 +528,7 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
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* VP_MODE_FF mode and the fixed-func pipeline is emulated by shaders.
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*/
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ctx->VertexProgram._VPModeOptimizesConstantAttribs =
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m == VP_MODE_FF &&
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ctx->VertexProgram._MaintainTnlProgram &&
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ctx->FragmentProgram._MaintainTexEnvProgram;
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m == VP_MODE_FF;
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/* Set a filter mask for the net enabled vao arrays.
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* This is to mask out arrays that would otherwise supersede required current
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@ -610,12 +610,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
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}
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/* Need these flags:
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*/
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
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_mesa_reset_vertex_processing_mode(ctx);
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if (no_error)
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ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
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