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zink: use fake buffer barriers for descriptors
GL requires explicit glMemoryBarrier calls for shader synchronization and only calls that map/copy buffers get implicit sync, so we don't actually need barriers for any of these cases, only the state needs to be updated Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11393>
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parent
3c2f343618
commit
5341b985e4
2 changed files with 13 additions and 5 deletions
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@ -1017,7 +1017,7 @@ zink_set_constant_buffer(struct pipe_context *pctx,
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}
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if (!ctx->descriptor_refs_dirty[shader == PIPE_SHADER_COMPUTE])
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zink_batch_reference_resource_rw(&ctx->batch, new_res, false);
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zink_resource_buffer_barrier(ctx, NULL, new_res, VK_ACCESS_UNIFORM_READ_BIT,
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zink_fake_buffer_barrier(new_res, VK_ACCESS_UNIFORM_READ_BIT,
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zink_pipeline_flags_from_stage(zink_shader_stage(shader)));
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}
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update |= ((index || screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) && ctx->ubos[shader][index].buffer_offset != offset) ||
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@ -1111,7 +1111,7 @@ zink_set_shader_buffers(struct pipe_context *pctx,
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ssbo->buffer_size = MIN2(buffers[i].buffer_size, new_res->obj->size - ssbo->buffer_offset);
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util_range_add(&new_res->base.b, &new_res->valid_buffer_range, ssbo->buffer_offset,
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ssbo->buffer_offset + ssbo->buffer_size);
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zink_resource_buffer_barrier(ctx, NULL, new_res, access,
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zink_fake_buffer_barrier(new_res, access,
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zink_pipeline_flags_from_stage(zink_shader_stage(p_stage)));
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update = true;
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max_slot = MAX2(max_slot, start_slot + i);
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@ -1233,7 +1233,7 @@ zink_set_shader_images(struct pipe_context *pctx,
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assert(image_view->buffer_view);
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util_range_add(&res->base.b, &res->valid_buffer_range, images[i].u.buf.offset,
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images[i].u.buf.offset + images[i].u.buf.size);
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zink_resource_buffer_barrier(ctx, NULL, res, access,
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zink_fake_buffer_barrier(res, access,
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zink_pipeline_flags_from_stage(zink_shader_stage(p_stage)));
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} else {
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struct pipe_surface tmpl = {0};
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@ -1325,7 +1325,7 @@ zink_set_sampler_views(struct pipe_context *pctx,
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update = true;
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}
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}
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zink_resource_buffer_barrier(ctx, NULL, res, VK_ACCESS_SHADER_READ_BIT,
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zink_fake_buffer_barrier(res, VK_ACCESS_SHADER_READ_BIT,
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zink_pipeline_flags_from_stage(zink_shader_stage(shader_type)));
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if (!a || a->buffer_view->buffer_view != b->buffer_view->buffer_view)
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update = true;
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@ -2303,6 +2303,13 @@ zink_resource_buffer_needs_barrier(struct zink_resource *res, VkAccessFlags flag
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(res->access & flags) != flags;
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}
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void
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zink_fake_buffer_barrier(struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline)
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{
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res->access = flags;
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res->access_stage = pipeline;
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}
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void
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zink_resource_buffer_barrier(struct zink_context *ctx, struct zink_batch *batch, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline)
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{
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@ -318,7 +318,8 @@ zink_resource_access_is_write(VkAccessFlags flags);
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void
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zink_resource_buffer_barrier(struct zink_context *ctx, struct zink_batch *batch, struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline);
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void
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zink_fake_buffer_barrier(struct zink_resource *res, VkAccessFlags flags, VkPipelineStageFlags pipeline);
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bool
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zink_resource_image_needs_barrier(struct zink_resource *res, VkImageLayout new_layout, VkAccessFlags flags, VkPipelineStageFlags pipeline);
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bool
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